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  1. #1
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Gravton View Post
    This argument is so tiresome. Can you please quote from above where a tank is asking to do dps role numbers.

    In his quote? Nowhere. In other threads that they're getting feedback? It has a very strong presence. I'm not saying hit is good or bad, but this "feedback" gets translated into what the quote said. Mind you I'm still very new to tanking and have 0 experience to 3.0 in depth tanking. So it's really a grain of salt to take from my end.

    Their feedback concentrates a lot on doing damage, which I guess they need to hold enmity. Maybe this is why I get confused though. I have no experience with tanking and yet I've come into 4.0 having no enmity issues, no TP issues and I took on Warrior. Most of the fixes I would read about in other threads made it sound a lot like "Take it back to how it was and let me set fire to the world." This gets confusing, mainly because we want to move forward and not backwards. Then again we rely on veterans such as yourself to give some insight.

    The argument I'm sure is very old, beating a dead horse. I would suggest that it may be reacted to this way only because of the tone that the arguments are suggested in. Or more-so the tone. I'm not saying you're wrong, just making an observation on why things are like that.

    Quote Originally Posted by Aurelius View Post
    tanks are having such a hard time about not being able to hold hate on this game.
    I really do not know. I went through so far 70 with warrior, did Omega (was so fun!) and I never knew how to tank swap. I haven't had time to do Susano yet but the first night I did it I got the guy to 40% or so. I don't have any hate issues, but if you ask others they suddenly "don't have issues" or they get offended.

    I agree there's some tweaking that needs to be done with tanks, I just don't think that STR boosting is the answer. Yet when you confront a veteran tank with the issue it is what they go to, and has a very strong tunnel vision mentality of what the fix would be.
    (0)
    Last edited by Leigaon; 07-06-2017 at 03:53 AM.

  2. #2
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ayerinn View Post
    Tanks don't need to do high DPS while actively tanking - if you want to be doing high DPS all the time then play a DPS. Ever hear the phrase "can't have your cake and eat it too?" It applies here...
    Why would I want to play a DPS when this game is so unfair towards them?

    In order for a DPS to do their job they need to take advantage of their entire kit, that's like 20 abilities! Why would I play something like that when in order to do my job as a tank I can just use three attacks over and over?
    And don't even get me started on healer! You're telling me I just need to press one button every 5 seconds?! Sweet! I need to go level WHM right now.
    (2)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ameela View Post
    And don't even get me started on healer! You're telling me I just need to press one button every 5 seconds?! Sweet! I need to go level WHM right now.
    that respond.. is lame and empty.. stick to your point. You clearly have not played a hlr class to the fullest.
    (5)

  4. #4
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Johaandr View Post
    that respond.. is lame and empty.. stick to your point. You clearly have not played a hlr class to the fullest.
    You're right I haven't, but I don't need to play a healer class to see that a healer has a lot of downtime to DPS, maybe not 5 seconds like I said but they're definitely not always casting.
    And that was just another way to exemplify my point, which is that you should take advantage of every part of your job's kit.
    (1)

  5. #5
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ameela View Post
    Why would I want to play a DPS when this game is so unfair towards them?

    In order for a DPS to do their job they need to take advantage of their entire kit, that's like 20 abilities! Why would I play something like that when in order to do my job as a tank I can just use three attacks over and over?
    And don't even get me started on healer! You're telling me I just need to press one button every 5 seconds?! Sweet! I need to go level WHM right now.
    Lmao

    /10char
    (0)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    adding str to fending fix the issue and have 0 impact on gameplay , and balance , since fending gear is only for tanks , so u can add more or less.

    the point is that right side for tanks only adds HP and minor stats , while other classes get a boost on DPS or healing and thats just plain unfair.
    (3)

  7. #7
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Tanks should have always had extra Vit on the left side and the right side should have been either just strength type accs or some type of tank accs with strength being the base stat...The problem doesn't seem that difficult to correct there are many ways to fix one problem
    (0)

  8. #8
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    STR/MND/INT/DEX etc all fundamentally achieve the same thing (contributes to AP) to their respective roles. What SE should've done was simply create a new main stat for tanks that simulates what STR does now, then replace STR with it on left sided gear, and VIT on right sided pieces. If they're still worried about HP at that point then either adjust the level of incoming damage, make this new stat also provide HP (but not as much as VIT), or make the new stat improve Tank defences.
    (2)

  9. #9
    Player
    QuinRaines's Avatar
    Join Date
    Aug 2015
    Posts
    37
    Character
    Quin Raines
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Or give Tenacity a role in tank damage that is meaningful, it is our role specific stat after all. That way VIT scaling isn't an issue and our gear is already dripping with Tenacity.
    Unless they fundamentally change the way the stat works and how it appears on our gear this will never be a factor to counter the VIT/STR argument.

    With the way it works currently you don't choose between STR and Tenacity. You choose between Crit/Det/SS and Tenacity. If they made the stat itself stronger. People would still want STR THEN Tenacity.

    If they changed the way the stat worked, for example putting it on every piece of tank gear without replacing any current secondary stat (kinda like how block is built into PLD's shields) and remove it as an alternative to the other secondaries, then that would be another way to go about the issue.
    (0)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by QuinRaines View Post
    Unless they fundamentally change the way the stat works and how it appears on our gear this will never be a factor to counter the VIT/STR argument.

    With the way it works currently you don't choose between STR and Tenacity. You choose between Crit/Det/SS and Tenacity. If they made the stat itself stronger. People would still want STR THEN Tenacity.

    If they changed the way the stat worked, for example putting it on every piece of tank gear without replacing any current secondary stat (kinda like how block is built into PLD's shields) and remove it as an alternative to the other secondaries, then that would be another way to go about the issue.
    Indeed. To me, Tenacity is pointless as is. They should remove it, or make it worth something. If making it worth something requires the larger changes you describe, so be it. At the moment it's destinted to be as popular for melding as Parry was.
    (1)

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