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  1. #29
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ElazulHP View Post
    If you don't trust the developer of the game you play then what are you still doing here?
    Perhaps because we still care. The devs are far from infallible. Look no further then the numerous balance issues that have plagued PvE. They insisted Paladin would never have magical mitigation due to their "vision." That stance changed when Paladin basically spent the entirety of Heavensward as a meme, and now it does exactly what the community wanted two years prior. On the PvP side of the equation, the devs clung to their silly GC restriction for two years despite numerous complaints. They were even embarrassed on their own live letter event by a 45+ minute queue. When they finally removed the restriction, PvP activity increased tremendously. Simply put, many players are better at the game than the developers. They post their complaints and offer feedback in the hopes improvements are made.

    People who PvP enjoy PvP, and want it to be successful. Judging by the bot riddled mess Frontlines has devolved into, it isn't.

    Quote Originally Posted by ElazulHP View Post
    How do they attract more players? By giving more incentives to play PvP which means XP, Tomestones, other rewards, ect.
    And you know how they lose players? By ignoring the fact a large amount aren't actually participating but merely botting for free experience. None of these players will remain once they have accomplished their respective leveling goals, but actual PvPers who enjoy the competitive nature will abandon it for better alternatives, which has already happened. Furthermore, it's a terrible metric to offer rewards that only benefit other modes and not the way you're actually engaged within. Literally nothing benefits PvP. They should be overhauling their PvP EXP system or offering rewards that cater to PvP interests, not PvE. As previously noted, PvP was fine once the GC restriction was removed. The inclusion of EXP has caused far more harm than good to the longevity of PvP.
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    Last edited by Bourne_Endeavor; 10-20-2017 at 01:06 AM.