Quote Originally Posted by Alleo View Post
Lets take away every achievement like mounts, minions, music, tomestones, exp and only leave wolf marks to get PvP gear. How many people would still play PvP? Before the Garo event the wait times were quite high and creating PvP maps and modes do take time and costs money. So for SE the best would be that as many people as possible are playing this content. Thats probably the reason for the Garo event and thats the reason for exp. If you take this away and leave with only true PvPers you may have to face the possibility of not getting much new content because its not worth it for SE.
Let's take away every reward/mount/achievement/gear/glam/minions from every single content, you got a dead game. That's irrelevant, you can kill any aspect of the game that way. Most complains were not coming from the fact it brought reward, but from the fact it doesn't give any incentive to win.

What is so astonishing in the fact you have to play a mode the way it is to get rewards? You are actually playing when you're in a dungeon with the aim of clearing it to get full reward, right?
You're running PotD, you do your job well, then one guy of the team start pulling three room at once then you die. You got no xp, no item, no rewards at all. But I have yet to see complains about this.

Pvp rewards must be based on participation as ANY other content. The current system is bad that's all, devs need to look into a way to reward people according to their own performance, but that need time.
Dev put the system the wrong way twice: 1st giving free exp for anyone without giving incentive to winning, 2nd by giving 2nd and 3rd places the same xp.

This system was bad from the start, if from the start we had different tier of rewards the same way it was for garo, I doubt people would have complained