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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    PvP xp was nerfed, so people feel more inclined to just not try when they see they are losing.

    Its no big surprise to see people standing around cause they are in last place. Looking at the point values in your picture the most efficient thing to do in that situation is... stand around and let maelstrom win so you can go into another match.
    (18)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by TankHunter678 View Post
    PvP xp was nerfed, so people feel more inclined to just not try when they see they are losing.

    Its no big surprise to see people standing around cause they are in last place. Looking at the point values in your picture the most efficient thing to do in that situation is... stand around and let maelstrom win so you can go into another match.
    I'm sorry, but what kind of defeatist crap is that?

    It's PvP. It's competition. If you don't care about competing - about winning (and thus getting more XP), you're wasting your time, and others as well. Go run any other non-competitive content that gives more XP anyways. PvP is not the place for that kind of crap logic.

    Quote Originally Posted by AriaFairchild View Post
    I see it now, the exp isn't it? If that's the mentality, I have to be frank and say that I don't want people like these in PvP, even if it costs us queue time.

    I play PvP to WIN. I play to crush my enemy...or at the very least, lose to as few of them as possible. The win, the high placement, the spectacular plays, etc, themselves are rewards.

    You are exactly right, "worthless pvp xp and wolf marks": these matter little to me, to many of us who take PvP seriously (heck, wolf marks are capped so often that I constantly have to buy something). But why do we try you ask? Because PvP is not PvP anymore if you don't gun to be as good as possible.
    I. . . kind of love you.
    (0)
    Last edited by ThirdChild_ZKI; 10-18-2017 at 11:05 PM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm sorry, but what kind of defeatist crap is that?

    It's PvP. It's competition. If you don't care about competing - about winning (and thus getting more XP), you're wasting your time, and others as well. Go run any other non-competitive content that gives more XP anyways. PvP is not the place for that kind of crap logic.
    This is a stupid argument. There are all sorts of people. There are those that want to reach the goal and don't give a damn about the road towards it, but there are also the ones that want to make most of it and enrich their end.

    I don't care about competition and whenever I did PvP, I did it for rewards (though honestly, I did it only before 4.0, as since then I just have no need for what PvP rewards). However, it's a party-based content and I despise holding others back when I can help it. So I did give it a fair try, trying to win till the end. The only difference is that even if I was part of the losing team, I didn't beat myself over it.

    On a different side of the spectrum, there are the psychotically competitive players that want to show that "they are the best" to the point they are just plain toxic...ironically, often going out on their own and messing up the teamwork by trying to show off how "best" they are. And even with few PvP runs I did, I still managed to come across those competitive sorts that order others around, then give up halfway with a stupid excuse of "since we can't win anymore, what's the point of doing it?! I'm here only to win.". And you know what?! The most prominent time that happened, our team went from a third-place by far, to nearly winning. And we WERE held back by the one with the most bark and "competitive spirit".

    The problem is entirely with the mentality of people not caring about others, wanting only the best for themselves. This mentality is FREQUENT in competitive players! There is no problem in non-competitive players that will stop trying if they see little chance of winning, even if they tried their best. That's one way how "change" happens. The weak players leave, stop feeding the strong, the strong lose their "meal", they thin out, the weak ones come back and the strong ones eventually catch on. This is natural and overall healthy, as (so long as there is an odd number of factions) it gives all sides some chances to win, thus enticing them to try.
    (2)