I didn't. You exaggerate on what I said. I repeatedly use words like "tend to" or "frequent", while you seem to take them as absolutes. They're not.
And I did clearly state what competitiveness is at its core. That means, that it is the foundation of what competitiveness defines. However, I also said that it's not a vacuum. Pure and blue competitiveness does not exist, just like pure and blue kindness, egoism, love or just about anything else. However, the fundaments are important. And yes, there ARE players for which it's not fun. They are often the sort that are pressured into being the best as they grow up, and they tend to force upon themselves that even against common sense. I've met a lot of such people over the years in various games. Even winning may not be fun for them, and not winning is just terrible. It is a lot more prevalent than you seem to think.
Everything, competitiveness as well, have its good and bad sides, cause everything is what people make of it. Just how anger or pain are fundamentally important aspects for humans survival, despite in the everyday life being complained about, or how love can lead to extreme tragedies, despite being written on by poets as the most wonderful thing in life.
I never said otherwise. Please stop seeing "absolutes" where they do not exist. Especially since you doing that in the first place is what provoked me to respond. This and nothing more.
I've seen it even before. What may have changed is how it's prevalent from the get-go rather than three or so minutes into the fight. As I said, I literally met people that decided the team can't win and decided to "give up" waiting for the time to pass...or even threw themselves as fodder. They may not have been doing that for experience, but to try again in a different team composition sooner, but it doesn't change the fact that it did happen. Just maybe not as often.