Do you have any plans to divide the player buff and debuff bar into two separate bars so that they may be placed independently of each other?
Do you have any plans to divide the player buff and debuff bar into two separate bars so that they may be placed independently of each other?
Do you have any plans to give players more options with the appearance of the party frames? Such as maybe using alliance frames for party frames, using a horizontal party frame, or splitting the party frame into two groups of four that can be placed side by side.
What future plans to do you have for job gauges? Will you add things like procs to them or allow players to rotate them?
Would it be possible to add an effect onto the scholar ui for when we get a quick aetherflow proc?
Any plans to release higher res textures?
Is it a possibility to get the Dark Knight's original aura of Darkside, or a way to add more visual flair to it? I still do not like only having the red lines and since the Heavensward Job Action trailer it always felt like something was missing from it.
When turning in items at our Grand Companies for seals, would it be possible to have a Turn All In button? It is frustrating having to click 100 times on each individual item to turn in.
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
- William Butler Yeats
Could we get a Pass on all items for dungeon loot? This way, if we don't care for anything, we just click a button and forget about the loot that drops.
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
- William Butler Yeats
1. Can the texture team to improve the graphics?
2. Can they design more Ala Mhigo and Kugane/Doman civilian outfits for players to wear them?
Can Garlean equipment from Yanxia: Choko #55, Uwagi #55, Tekko #55 etc be dyeable?
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