Will we ever see such content such as Horde mode where after every 5 rounds we get a boss and it gets harder after each boss has been killed
Will we ever see such content such as Horde mode where after every 5 rounds we get a boss and it gets harder after each boss has been killed
Are there plans to change the WHM level 70 skill "Plenary Indulgence"?
Because at its current state, its just a back up healing method for the main tank at best, and it fails to do so even at that when you really need it because of the percentage of getting a confession stack is so low its completely meaningless.
It sounds great on paper, making a stack on your party members and giving a AOE heal when needed, but the success rate of making a confession stack (let alone 3 for the max potency) is so low that it can never be so.
Also other than tanks, situation when you need to heal up individual party member is usually do to an AOE attack so you use AOE heal such as Medica 1/2 or Assize, which does not grant the confession stacks.
Most of all I find it most disturbing that Cure 1 and Cure 2 have the same probability of giving confession stack.
You really need to fix/balance this skill because in its current state, its a virtually non-existent skill with very limited use.
Is it possible we can get information about possible PLD changes? Because currently on my side of things a lot of people are saying PLD is OP due to its immense damage output compared to other tanks in the Off Tank Slot, as well as due to the i270 Strength Accessories.
It'd be great if we could get an answer to that since a lot of people seem unhappy about having to wear i270 STR just to have more Attack Power and also an idea of how you can bring DRK and WAR up to PLD's level.
I have a question in regards to Lore. Are there Miqo'te native to Doma? We know that there are Hellsguard who are, and that they have adopted Far Eastern naming conventions. But while there is a lone male Miqo'te in Kugane, there is nothing aside from his Far Eastern garb that tells us if he is from the Far East or if he is a visitor from Eorzea. Can you please confirm if there are Miqo'te living in the Far East - specifically Othard - or not?
Will you consider adding a option to make the information you get from your job guage go back to being a buff on your buff bar? (e.g MCH ammo/heat and SCH aetherflow). I did a straw poll to ask people if they wanted this and got a majority asking for it.
(http://www.strawpoll.me/13365002/r incase you were wondering)
Will swimming be a feature added to the water in Ul'dah's Goblet? Along with other 2.X areas that do not have swimming added?
People are probably wondering about the Lupin. They were first introduced in Final Fantasy V. Kelgar being the first Lupine Hero, or beast hero, introduced to the Final Fantasy series although not being a playable character. And seeing that the raid is reminiscent of FFV, I couldn't help but to wonder if something is planned for them.
Will we be seeing and learning more about them in the future patches?
Also seeing that they are modeled similar to the different playable races, can we look forward to the Lupin being a new playable race in the future for FFXIV?
Last edited by Draikir; 07-06-2017 at 03:33 PM.
1. Are there any plans to increase the level/difficulty or method to which you fight older hunts?
2. Are there any plans in the future to add new gathering or crafting classes?
Thank you!
Greetings
I would like to know if it is still planned to be released the Edda glamour?, because it is something that I am waiting very anxious!
In many interviews that you have had in both English and Japanese, you have mentioned the desire to 1) Make tanking and healing "Less stressful" 2) Add incentives or "encouragement" for people to play tanks and healers and 3) Completely waved off WHMs concerns about their job most of which are still being voiced now that we are 70.
And yet, through a combination of mechanics in the game: Harder hitting mobs, Royal Menagerie, Chyb-whatever its called in v1.0 which reduces everyone's hp to 1, etc.; Community influence (Tanks which insist on pulling 3+ packs of mobs each time [I should mention I always seem to get this tank in the DF and I play on a Japanese server]); And removal of abilities/the whole WHM lily system in general, it has been hard to do anything BUT heal in most content. This seems to have had a widely opposite effect from the one you have been hinting at that you desired: making it easier for healers to contribute dps/buffs/etc. If anything, this seems to have increased the skill gap for healers who can heal while keeping these insane tanks up, etc while still finding the time to dps. Furthermore, having to constantly be healing isn't exactly fun. It's one of the key reasons most people don't like to play healers in other games.
What exactly were you aiming for with these changes and do you feel that you achieved that?
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