Hello

It is unfortunate to say that the current design of WAR and DRK are not helping levitate the problem of shortage of tanks in the community.

This is due to several problems ranging from clunkiness of WAR's gauge when switching stances to a number of problems with DRK such as weakness of defensive cool downs, over reliance on "The Blackest Night", spammy feel of the soul eater combo, and doing less dps while also bringing less utility than a PLD.

Does the team consider changes to bring the tanks in line defensively, and are they thinking about the dps to utility ratio of tanks? (the less utility on a job should mean higher dps)

Please look into this matter as it is currently exasperating the issue of lack of tanks as me and other friends have a difficulty enjoying WAR and DRK in their current state.