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  1. #11
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    In the adjustments made for Dark Knight in 4.0, many abilities were removed altogether that were a huge part of its damage. Losing Scourge, Reprisal, and Low Blow was a huge loss in potency. Dark Dance and Reprisal were also removed which was a huge hit to its mitigation. Paladin got to keep its DoT, its raid mitigation, utility, and now deals higher damage.

    All of this potency was funneled into Dark Arts, but now, we have hardly any GCDs across which we can carry a Dark Arts, which mandates double-weaving and punishes players with less than perfect internet connections. Additionally, all of our lost mitigation was funneled into one ability, the Blackest Night, which feels very risky and stressful to use, and is designed for big damage, whereas what we need is something to level out fluff damage.

    Why was Dark Knight nerfed so hard at level 60, such that our entire pre-60 kit feels incredibly weak and outdated while being incredibly lop-sided and over-centralized towards a handful of abilities from 62-70?
    (6)
    Last edited by SyzzleSpark; 07-11-2017 at 03:11 PM.