Would it be possible to get a first look at the relic weapon quest in Stormblood, as well as any sort of concept art for relic weapons, especially for SAM/RDM?
To Yoshi P and company.
I noticed you added even more armor sets from one of my favorite games of all time: Tactics Ogre! (Many, many thanks for this!) With the Return to Ivalice raid coming soon will you introduce armor sets from Final Fantasy Tactics as rewards from the raid?
P.S - Continue adding those awesome looking Tactics Ogre armor sets!
I found myself confuse when exploring 4.0 map where they don't have underground map, which hardly to navigate to designated location. Can do something about it?
I need more adjustment feature like face paint (which it never update from ARR), new hairstyle and also if got new race also can do (How about those Wolf race?).
Please add more mini-game at gold saucer.
For Job Quest armor on lvl 70, can it put in Armoire. Kinda waste if just put it in retainer or change it to GC Seals.
Last edited by Saberlink; 07-11-2017 at 10:41 AM. Reason: Forgot to add Armoire function
VVVVVVVV
DANCER FOR 5.0
^^^^^^
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with stormblood, the secondary stats number are quite high, it did become quite hard for people to know what is the real impact of each secondary stats. do you plan to finally update the character sheet for give the % the stats give. because right now, only a few handles of people can pretend to graps barely any of the weight of stats.
with stormblood you have try to appeal to more player, but when it come to stats, it's like enter a mysterious world, leading people to not know what meld in them gear. what is concerning is the fact that on the long, with more expansion the number will become too high for us to really be able to find what is the impact of the secondary stats.
please update the character sheet, transparency is needed.
Development: Narrative
The story for Stormblood was fantastic to include that of the Omega Raid. The Omega Raid seems to give me the feeling of some of the fun and freedom the devs were able to have near the end of 1.0 and the narrative of the main scenario quests went in an incredibly strong and captivating direction, I felt.
Could you tell us a little about your current direction involving the narrative of both the Main Scenario and the Omega Raid?
Well... "Common" sense isn't all that common anymore, now is it?
With the changes in Stormblood, DRK offers less DPS than PLD as well as less utility. It is not clear why PLD was designed to be the highest DPS, highest mitigation, and highest utility tank.
You made numerous changes to PLD throughout the 3.x series, and by patch 3.5, it was not very far behind at all, and yet it received a huge amount of over-tuned buffs, and lost nothing.
Are there plans to adjust Dark Knight's DPS and mitigation in such a way as to not make it strictly inferior to Paladin?
Last edited by SyzzleSpark; 07-11-2017 at 03:14 PM.
Before the release of Stormblood you told players that the reason we weren't getting new Tank Jobs this expansion is because you wanted to focus on balancing the ones we already have. But in focusing too much on trying to make Paladin a lot more viable you've buffed it way too much. So it's unfortunately reached a point where Dark Knight and Warrior are considered completely inferior Tanks compared to Paladin now. Which has caused many players to even start using double Paladins for raid groups because it's just that overpowered at the moment. The reason Paladian has become so overpowered is because it has the best raid utility and damage mitigation while also doing damage equal to Dark Knights and Warriors.
Do you have any plans of doing something about the serious issue of Dark Knight and Warrior no longer having any place as Main Tanks in Extreme Primals or Raiding right now due to how Paladin is able to provide superior raid utility and damage mitigation compared to the other two Tanks?
Last edited by Vallamaria; 07-11-2017 at 01:24 PM.
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