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  1. #11
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Can you share some details regarding general tank damage design? Specifically, at the high-end gameplay side of things
    Were tanks designed to be able to hold enmity outside of tank stance while using their dps combos for the majority of the time?

    Here's the context

    Coming from 3.x, I know many tank players value their ability to do damage even when main-tanking. This was done usually with the Warrior using defiance and unchained to start the fight and with ninja's shadewalker skill.
    This allowed the tanks to be able to hold enmity throughout the entire fight without going into their tank stance and using their enmity combo.

    In 4.0, with the damage calculation changes, this is no longer possible with VIT accessories, as they provide no bonus to their damage. The only way for a tank to hold enmity in a VIT accessories was to be in tank stance and use their enmity combos, which, simply put, is not fun.

    Many tanks at the high-end level I know claim that, "if [they] cannot use strength accessories come omega savage, tanking simply will not be fun and [they] will stop playing tanks".

    I believe one solution to this would be to add STR to tank accessories
    (9)
    Last edited by Xenon_S; 07-07-2017 at 11:54 PM.