is there any plan making the fc house yard play the songs that inside the house ?
is there any plan making the fc house yard play the songs that inside the house ?
Will we ever see an expanded set of end game content in addition to just the routine raid tier and 24-man raids? With the end game content being as linear as it is, it seems as if there is ever only one or two things to do per patch cycle to get to the point of being "done". Perhaps more ways to acquire high level gear, or make gear acquisition more horizontal with more choices of gear than vertical progression that ends with everyone aiming for one specific set of gear?
Many Tanks are complaining about the way that their damage is calculated, and how they feel weakened in 4.0, leading to many clinging to ilvl270 STR Gear now that 4.0 accessories are role-locked. Yoshi-P's recent comments delved into the difficulty some Tanks had been having with enmity generation, and what was being done to address these concerns, but the subject of concerns over damage output seemed to be ignored. Can Yoshi-P offer some comment on worries over Tank Damage?
I have noticed in the doma enclave the music you use for the area in paying tribute to Final Fantasy III (SNES) - Cyan's Theme. Seem you have alot of love for that game why is that?
I saw the NoClip documentary on FF14's journey and it was amazing, especially all the humility about 1.0.
I also read the GamerEscape interview in which it was answered that "Starting with 4.0 it feels that we’re finally independent from 1.0. "
Do you think those 2 ideas contrast and what will you do to keep the memory of 1.0, and what Square Enix learned from it, alive?
Have you ever considered turning the best version of 1.0 (namely 1.23b) into an actual experience?
I think it'd be a real treat if there was a seasonal server in which we play a temporary character (a "memory" of long ago) in 1.23b, and once the server "dies" after an allotted period of time (6 months?), and based on what achievements are gained during that seasonal period, rewards can then be claimed for our "real" characters. Adjustments to exp might be needed to make it doable during the allotted time, and the rewards could change when the next "season" comes back.
^^ I will second this question and add to it. Would it also be possible to save our glamour sets from this stationary glam npc to our job crystals instead of individual pieces of gear? That way even when we change gear the glamour stays the same, and we can also have separate looks for jobs that share gear this way as well.I know there are a lot of technical challenges in creating a 'glamour log' we can access freely anywhere we go, but can we not have a special instanced area like the aesthetician where we can store all of our collected clothing (and dyes/mirage prisms?) and set up our 'looks' outside the main game to avoid placing too much demand on the infrastructure while playing? We can keep our most important items in the armoury chest as normal, but anything we get tired of can be saved to this 'glamour log' permanently and removed from our inventory.
Any plans on upgrading the FC interfaces? It can be a pain with a large FC to sort through every one with out a way to filter by rank, time since login or even alphabetical order.
With the removal of Sustain for the Summoner the Titan-egi has become practically useless. He is no longer able to properly tank and fighting just two enemies simultaneously will be enough to kill him. The only way to continue would be to summon another immediately but it would still take time for him to pull aggro, time which you may not have. Are there any plans to give back Sustain to the Summoner or to at least let the attack magic potency also be the healing magic potency like what was done for the healers?
What demons possessed you to make the level 70 gatherer ability a +1 gp regeneration trait that does not even affect gathering gp generation, I spend several days on getting it, excited to get the trait promised in the last live letter only to see that its 6 instead of 5 gp per tick and still 5 gp per gathered item. Do you hate people that like gathering? O_O?
Last edited by Berrie; 07-07-2017 at 02:45 PM.
There are many of us who play Warrior who loved the changes because it focuses on making warrior a tank with high damage and makes their tank skills useful and fun (love upheaval). Will you consider us too when you're thinking of Warrior balance?
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