Now that Dragoon jumps are even more integral to the core mechanics of playing the job due to Mirage Dive building eyes, can you please get rid of the jump lock/lag that occurs when executing them? Having to hold them because attacks like Churning are hitting the floor and I can't afford to get locked to my position but needing to fire them off as soon as possible to get into Nastrond is extremely frustrating and throws the timing off of everything else if I have to wait on using them.

There's no more PS3 excuse as to why this cannot be implemented/changed and no other job has to worry about this type of thing happening to them. It's like Paralyzing yourself and the feeling is awful when you can't move and take damage from a mechanic that you could've easily avoided if the jump didn't freeze you in place for a moment.

Also, can we get into Nastrond 1 eye sooner and reduce Geirskogul to 30 secs please? It would help tremendously. Thanks!