1. Are there any plans to increase the level/difficulty or method to which you fight older hunts?
2. Are there any plans in the future to add new gathering or crafting classes?
Thank you!
1. Are there any plans to increase the level/difficulty or method to which you fight older hunts?
2. Are there any plans in the future to add new gathering or crafting classes?
Thank you!
Will we ever get more mustache options for the Mi'qotes?
Greetings
I would like to know if it is still planned to be released the Edda glamour?, because it is something that I am waiting very anxious!
Hello there!
As NA got the Cloud mount through Amazon and Germany got it through Pepsi, how will other countries get it?
thanks in advance~
Hello again! (as I saw earlier they prefer to have one question per post)
For the Garo horses! Not many like to do the PVP or (as me, who is still trying and learning) are good at it haha.
Will they be on the mogstore in the future? Because I will throw my money at you!
Thanks a lot for being amazing and keep it up!
Will NA data center players ever receive an official response regarding the Bad routing,massive packet loss, and near unplayable lag ever since the data center relocation?
WHMs were responsible for the great flood of the Sixth Umbral Era, yet with each expansion our spell list has been nauseatingly predictable: New Stone, New Aero, More heals that we don't need. Why are you constantly pushing this "Pure Healer" vision when it doesn't seem to fit the lore of the game and will we ever see a break from this tired pattern in our spell list?
Hi :P
Will they give us angel/demon and korean outfits soon ?, we still have people waiting for them!
Screenshots in case someone does not remember them.
(Click to see it)
Angel outfit -> http://imgur.com/QrW6T6I
Demon outfit -> http://imgur.com/oDUc4zr
Female korean dress -> http://imgur.com/Y8IlEbn
Male korean costume -> http://imgur.com/l5tyzYK
In many interviews that you have had in both English and Japanese, you have mentioned the desire to 1) Make tanking and healing "Less stressful" 2) Add incentives or "encouragement" for people to play tanks and healers and 3) Completely waved off WHMs concerns about their job most of which are still being voiced now that we are 70.
And yet, through a combination of mechanics in the game: Harder hitting mobs, Royal Menagerie, Chyb-whatever its called in v1.0 which reduces everyone's hp to 1, etc.; Community influence (Tanks which insist on pulling 3+ packs of mobs each time [I should mention I always seem to get this tank in the DF and I play on a Japanese server]); And removal of abilities/the whole WHM lily system in general, it has been hard to do anything BUT heal in most content. This seems to have had a widely opposite effect from the one you have been hinting at that you desired: making it easier for healers to contribute dps/buffs/etc. If anything, this seems to have increased the skill gap for healers who can heal while keeping these insane tanks up, etc while still finding the time to dps. Furthermore, having to constantly be healing isn't exactly fun. It's one of the key reasons most people don't like to play healers in other games.
What exactly were you aiming for with these changes and do you feel that you achieved that?
The NOC team asked us for our traceroutes and information about our connection quality after the server move and have said nothing since. Can we please have an update about what they're doing to address the problems that players have, such as the South American players having extremely high latency (300+) or people like me who have better connection to EU server than the ones in their own country?
Last edited by Hestzhyen; 07-06-2017 at 11:23 AM.
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