Is there any possibility that all raid utility that influences your damage will end up being removed from the game so that no matter what you play everything will be viable and equal?
Is there any possibility that all raid utility that influences your damage will end up being removed from the game so that no matter what you play everything will be viable and equal?
I am currently using some of the Fuma gear from the LotA and none of that can be dyed. Can you add the ability to dye the armor that you get from 24 man raids? I bet people would revisit them just to be able to get some more glamour options. Also can you make it where we can dye the Wild Rose armor? We can dye Cloud's, Lightning's, Snow's and Zidane's armor but not that one (if you can't dye Squall's armor add that to the list too). =p
Is it possible to add audio indicators to make certain damage types feel more impactful? For example getting a Direct critical hit could get the overkill sound effect from ffx.
Sorry if this is already implemented.
Is it possible to implement the PVP style actions in normal PVE hotbars, an example would be the current way the combo actions work in PVP.
I've used this exact same method for my hotbars through changing macro's to progress to the next weapon skill in the combo, however the issue I have is if I hit a weapon skill too early the hotbar will change as written in the macro I produced but no weaponskill will go off, I'd massively appreciate if this function could be implemented.
A pro for this would reduce skill bloat on hot bars, if kept an optional function I can't see any drawbacks in this being implement.
In an e3 interview with GamerEscape, it was said that Gather/Crafting classes are reaching a "complete" state and aren't considered "sexy" to promote.
Are there ever going to be plans to provide "sexy" content for crafting/gathering such as having a dungeon in which gatherers or crafters might be extra members of the party who are essentially being escorted by war/magic players while they gather/craft special dungeon-only items that are key components for boss battle mechanics? (like imagine how cool it'd be if crafters had to build a barrier in another room to prevent adds from joining the boss room or something)
With the current glamour system only allowing us to change the appearance of individual gear pieces, this is especially frustrating if we like the look of multiple jobs gear and is only highlighted more when specific job armour is brought out in each x.0 patch. We can, for example, only glamour one specific job's AF onto a set of X of Fending gear leaving our PLD looking fabulous but our DRKs and WARs in a set of gear we probably don't like the look of.
Are there any plans in the current UI to be able to glamour ourselves on a job by job basis? If not, what is preventing this?
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
In a previous live letter you stated that the change of the glamour system to make glamour jobwise and not gearwise would need a lot of work, but in the end it would not impossible to find a way.
Since more and more gear and jobs are avaiable, I kinda feel sorry for the designers creating pretty outfits, while players can't glamour them as they don't want the other job to look "ugly".
Recently, I hear that a lot of people want that change as well as a glamour storing system which only requires players to have posessed a gear once.
Any updates about that?
Was the mana of a black mage intentionally designed to be limited by server ticks? The fact that I can very easilyend at exactly 0 mana or exactly 600 mana (the cost of blizzard 3 in astral fire + the cost of foul) seems to indicate great attention was paid to the exact mana costs of spells for black mage. However, many black mages, myself included, are unable to get this when we don't get a mana tick after our last umbral spell and our fire 3. If we do get this server tick, the mana costs play out very nicely and exactly.
This leads me to conclude that the cost of the last spell in umbral ice was assumed to always be covered by the mana tick during the design of black mage in 4.0, but this is clearly not always so. Is there any chance you might take this into account in a future patch?
On the PC version, I like to play with PC speakers but sometimes I need to switch to headset to communicate with players via voice chat. When I change my sound device, the in-game sound doesn't change with the PC settings. Is it possible to add a feature to change sound devices in-game?
Last edited by Bal_Cross; 07-06-2017 at 06:56 AM.
Cant play for 3 days because of your networks problems, what do you have say about that?
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