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  1. #11
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    During your pruning/changing of abilities, it seems DRK players were hit pretty hard in that regard, which seems odd cause we were not that powerful in Heavensward, we were somewhere in the middle. Some abilities added in there place are wonderful (The Blackest Knight, Bloodsplitter, double increase from Syphon Strike while in Grit), while some are kinda lackluster (Quietus).

    However, what were the reasons behind the change to Blood Price MP returns and the increase in Dark Passenger MP cost? Having to rely on just Syphon and Delirium with its long cooldown for MP regain makes a job you already dumbed down a bit less fun and fast paced, while Dark Passenger with its increased MP cost and even lower potency is just a waste of hotbar space.

    Plus, we are also lacking a bit on the defensive side compared to other tanks. Shadow Wall is still on a long recast timer, and TBN doesn't help any new player before level 70 (quite a few of your new leveling dungeons hit HARD). I feel DRKs may need another cooldown or better self healing to help mitigate damage, we are tanks after all.

    Also, will we DRKs ever see the aura from the old Heavensward ability trailer we so desperately deserve? xD
    (9)
    Last edited by Esp; 07-06-2017 at 04:13 AM.