What will be done in the future to address the keybind/skill bloat that Stormblood did not alleviate?
What will be done in the future to address the keybind/skill bloat that Stormblood did not alleviate?
i would like to know what would you do besides just taking away other skills ? in sb all we saw is lots of abilities disappearing in particular the extra dot options sch&smn had will taking away abilities be the new way you alleviate keybind/skill bloat?
1) Where is the Summoner Love? How come we have yet to have a new Summon with so many trials out, we should have a new summon. Perhaps instead of summoning Behemot(sp?) we should be able to go in a trance that upgrade our current egis to 3 new summons.
2) I did notice that some of the egi moves reset upon re-summon(which i think should be a new move all together), hoping this is not a glitch and an actual part of the new set up.
3) Why are tanks the only job with specific mounts, with the new achievement giving them their previous mounts in armor? why can't the other jobs have specific job mounts, I know WHM has the unicorn but that is it? This would apply as well for the jobs of the land and hand? Would love for a magic carpet for weaving, or carbuncle for smn.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.