Can we have a Raubahn and Pipin Extreme trial?
Can we have a Raubahn and Pipin Extreme trial?
1. Considering more players are subscribed into Stormblood and due to congested servers, how many wards are you adding into the new housing patch?
2. Will you ever change housing systems since they seem like the housing economy are not working out?
3. Will you be limiting one house per account?
4. When will you allow alts under one account to share housing?
Why does Ninja do as much damage as Monk when they have so much more utility and Huton is easier to keep up than Greased Lightning?
Can you tell us more about what you plan on doing with AST at this point? It feels brokenly powerful.
MCH and AST both have parts of their weapon that never change models. (The card holder and the aetherotransformer on their hips.)
Would it be possible to design upcoming AST/MCH weapons with new models for those parts of their weapons, similar to BRD Quivers or SAM sheathes? Or possibly add something like MCH's /gaussbarrel to hide those pieces of their gear entirely?
Pvp adjustments in 4.0 have been great and all frontline modes seem to be on even playing ground but everyone seems to play just shatter all the time now or secure & seal rock queue is broken and never queues even when in frontlines roulette, with that said is there any plans to change that and make sure all modes are always playable like a roulette but always at a rotation to prevent burn out and keep other modes playable & all pvpers more happy and not spamming one mode all day everyday?
Last edited by DemonwrathDeathreign; 07-06-2017 at 04:30 AM. Reason: Spelling correcting & added detail to question
During your pruning/changing of abilities, it seems DRK players were hit pretty hard in that regard, which seems odd cause we were not that powerful in Heavensward, we were somewhere in the middle. Some abilities added in there place are wonderful (The Blackest Knight, Bloodsplitter, double increase from Syphon Strike while in Grit), while some are kinda lackluster (Quietus).
However, what were the reasons behind the change to Blood Price MP returns and the increase in Dark Passenger MP cost? Having to rely on just Syphon and Delirium with its long cooldown for MP regain makes a job you already dumbed down a bit less fun and fast paced, while Dark Passenger with its increased MP cost and even lower potency is just a waste of hotbar space.
Plus, we are also lacking a bit on the defensive side compared to other tanks. Shadow Wall is still on a long recast timer, and TBN doesn't help any new player before level 70 (quite a few of your new leveling dungeons hit HARD). I feel DRKs may need another cooldown or better self healing to help mitigate damage, we are tanks after all.
Also, will we DRKs ever see the aura from the old Heavensward ability trailer we so desperately deserve? xD
Last edited by Esp; 07-06-2017 at 04:13 AM.
You said at the Fan Festival 2016-2017 Las Vegas that Alphinaud is not half-lalafell. Is he perhaps 25% lalafell?
Will you fix the whole housing system by turning it into instance so everyone can have equal housing system?
Can you make housing grow small to large for everyone if they accomplish tasks such as crafting or gathering?
1. Regarding Glamour
There's a lot of neat looking gear in 4.0, can the Galmour system be altered to allow for glamouring of any gear on any job? FFXI had a glam system by which you could glamour any gear on any job, provided you had that job leveled.
Example: If your Summoner was 99, and your Samurai was 75, you could glamour Samurai items (up to level 75) on SMN
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