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  1. #651
    Player
    Quintalian's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    207
    Character
    Quintalian Palidor
    World
    Sargatanas
    Main Class
    Rogue Lv 100
    Any chance we'll see drastic changes to yet more established systems in upcoming patches? I'm thinking along the lines of gear durability, spiritbonding, companions, guildleves and guildhests, and so forth.
    (2)

  2. #652
    Player
    DannyMeow's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Raih'a Young
    World
    Zalera
    Main Class
    Samurai Lv 80
    What kind of new mounts, and companions will be added?
    (3)

  3. #653
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    Can we have more challenge logs for duty roulettes, dungeons, player commendations, and add one for trial roulettes? While they're great to gain experience points, feels like it's not enough.
    (1)

  4. #654
    Player
    Pitrouille's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Cain Skeith
    World
    Spriggan
    Main Class
    Machinist Lv 90
    Is there any chance designers from the development team actually designs other guns than muskets and stuff like this, for Machinist's weapons ?

    I'd personnally like a bit more of repeaters, sniper rifles, tech-ish rifles and not always these same old ugly muskets or ridiculous short guns. Several guns already doesn't match Flamethrower or some other Machinist's skills, anyways.
    (5)

  5. #655
    Player
    Pitrouille's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Cain Skeith
    World
    Spriggan
    Main Class
    Machinist Lv 90
    What are you planning to do for machinist's lack of raid utility (compared to Bard) and for its overall damages (again, compared to Bard) ?

    Machinist was overpowered in Heavensward and it took a nerf hammer in the face, like it was supposed to get. But now, several skills are useless from now on (Turret Overload, Flamethrower being a "second" Barrel Stabilizer in case of mess-up). Overheating on 3rd, 5th and 7th (and so on) Wildfires isn't worth it considering the damage given and the received punishment. It is underperforming compared to its Ranged Physical friend, the Bard.

    Any chance we'd get Cooldown at level 54 and Gauss Round at level 62 for better fight dynamics in leveling content ? Or any cooldown time reduction on Barrel Stabilizer ?
    If this is read by development team, though, i insist : Great job on Machinist's skills animations ! I litterally cried of happiness when i've seen how even more awesome it is at level 64 !
    (6)

  6. #656
    Player
    TaurusGilgamesh's Avatar
    Join Date
    Sep 2014
    Posts
    146
    Character
    Korrigan Whelan
    World
    Siren
    Main Class
    Warrior Lv 90
    With two new roles and a lot more to explore, is there a chance to have two more hotbars? While playing literally everything, I running out of slots.
    (2)

  7. #657
    Player
    BiriKomori's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    17
    Character
    Biri Dreisan
    World
    Masamune
    Main Class
    Paladin Lv 70
    Currently I'm trying to obtain Anima and Relic weapon for glamor purposes, currently it's very difficult and tedious to queue for Heavensward and ARR content and to grind those instances hundreds of times in order to complete the associated quests (ie: "Born Again Anima")

    Can the quest be altered so that the weapon will grow as long as the weapon are at least in the user's inventory/armoury and can connect light/aether and perhaps be given a huge boost to how much aether/light is obtained from an instance?
    Another request: can light/aether be allowed to be gained from Stormblood instances -- it doesn't have to be all Stormblood instances, but at least some of them would help make it easier to queue at least.

    Thanks,
    - Biri Dreisan
    (4)

  8. #658
    Player
    Hikelos's Avatar
    Join Date
    Jul 2017
    Posts
    37
    Character
    H' Ikelos
    World
    Odin
    Main Class
    Red Mage Lv 80
    The new Job specific UI elements are a very helpful visual reference, however while playing it's easy to think of some things that would be helpful to add, for example the duration of Blood Weapon/Blood Price on DRK or it would be helpful to have Dualcast light up the outline of the RDM UI.

    In short, are there any plans on adding onto the UI elements, perhaps with customization?
    (1)

  9. #659
    Player
    Aodh's Avatar
    Join Date
    Nov 2012
    Posts
    30
    Character
    Nikko Toska
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Given that the current tier of 8-man raids are just the boss fights with nothing before, what's the difference in design and planning between a trial and a raid? We had the Warring Triad in 3.0 with three boss fights and one story chain linking them all together, but that wasn't classified as a raid. Why is the Deltascape considered to be a raid? What about it makes it a raid and not a trial? Can you make the raids more raid-like?
    (2)

  10. #660
    Player
    Eshura's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    96
    Character
    Kanika Khayyam
    World
    Balmung
    Main Class
    Dancer Lv 82
    So I know Yoshi said to not give up hope about having playable Viera, and the main issue noted was that they are a digitigrade race (meaning they walk on their toes). So while I think it would be cool if they could keep that feature and speaking only for myself, I would be perfectly happy if they had to make them walk like the other playable races (plantigrade). Or I suppose they could just make the boots invisible when equipped? Just please don't do like Warcrack and simply cut off the feet of the boots...

    *(im)patiently waits for playable Viera*
    (2)

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