Page 62 of 73 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast
Results 611 to 620 of 733

Dev. Posts

Hybrid View

  1. #1
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Dark Knight's Shadow Wall skill feels very lacking in comparison to Paladin's Sentinel skill and Warrior's Vengeance skill. Because despite having a 180 second cooldown and lasting 10 seconds just like Sentinel, Shadow Wall only reduces damage taken by 30%. Meanwhile Sentinel reduces damage taken by 40%. Also, despite reducing damage taken by 30% just like Vengeance the duration of Shadow Wall is 5 seconds less, has a longer cooldown, and doesn't have any extra effect on it. So as a result Dark Knight's Shadow Wall buff is the worst damage reduction buff of the 3 Tanks.

    Would you possibly consider either increasing the damage reduction effect, reducing the cooldown, or alternatively increasing the duration of Dark Knight's Shadow Wall skill so it's more comparable to the damage reduction skill of the other two Tanks?
    (9)

  2. #2
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    After considerable time building Dragon Eyes during Dragoon's Blood of the Dragon mechanic, the reward is Life of the Dragon/Nastrond, a 320 potency line aoe. To maintain the Blood of the Dragon gauge, we are required to use the fourth/fifth step in our single target combo, eschewing other aoe. Disregarding how punishing the dragon eye mechanic is, or how long it takes to achieve Life of the Dragon, why is the end result of focusing single target skills on Dragoon a line aoe?
    (2)

  3. #3
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Right now there is a lot of confusion among the tank jobs which at this point everyone is well aware of, however, what I would like to know is:

    Compared to Paladins, are Warriors and Dark Knights expected to off-tank? As it stands it feels as though they are DPS jobs with a few mitigation abilities outside of role skills that Paladins will also have.
    (3)
    Last edited by Kalocin; 07-11-2017 at 07:29 PM.

  4. #4
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    From a Dark Knight's perspective, we lack "steady" mitigation due to TBN only being 5 seconds. Likewise, due to being tied to DPS we cannot just randomly cast it, it absolutely must be used with something that can break it.

    With that in mind:

    If we are moving away from tanks doing DPS, why are is Dark Knight's "main" mitigation balanced around it?
    (3)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Could you consider allowing us to hide the floating crystal that comes with RDM weapons so that it only appears when casting spells?
    (1)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The Red Mage uses a sword, but its use is tied to mana and you have no reason to ever use it outside of 80 Black/White Mana. Could you please consider increasing RDM time in the front lines by giving it more reasons to use the sword?
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Most of the changes made to tanks seem to emphasize that they should stay in-role by remaining defensive throughout encounters (PLD with how Shield Oath + Holy Spirit, WAR with gauge losses when switching stances, DRK with Grit+Blood Price+Delirium). Will you continue to help push tanks in that direction, and if so, what changes or mechanics are you planning to emphasize/buff to make it happen?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    JedahJohnny's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    79
    Character
    Jhonny Primero
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    Hello!

    1. What about SMN Egi Glamour System? Any news about it?

    2. AST QoL!
    - Dual AST can't see if the other AST have any card and fail to synchronized buffs. is it possible to add again the icon?
    - Add Earthly Star timer/status to Arcana Gauge.
    - Differentiate somehow between Diurnal and Nocturnal using the Arcana Gauge.

    Thx ^^
    (2)
    Final Fantasy XIV ARR & Heavensward
    -----------------------------------------------------------
    [Jhonny Primero - Zodiark] [Moon FC]
    << WHM i193 >><< SCH i190 >>

    Primals 10/10
    Coils of Bahamut 13/13 (ARR)
    Alexander 4/4

  9. #9
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    When will we be able to buy the new primal wolves with 99 tokens? It would motivate me to run this content more if the mount was guaranteed.
    (2)
    Graphics
    MSQ
    Viper

  10. #10
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    I love the longer hairstyles in the game, and wish there were more of them, but I find I don't normally use them because they often clip through my armor (often in multiple places). I've even had long hair clip through my back/body while using the /doze emote. Can we please work on fixing the clipping so that these hairstyles can be used more?
    (7)

Page 62 of 73 FirstFirst ... 12 52 60 61 62 63 64 72 ... LastLast