Page 58 of 73 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast
Results 571 to 580 of 724
  1. #571
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    What is the intended identity of each tank job in Stormblood?

    Previously, Paladins were the physical tank, Warriors the offtank, and Dark Knights the magical tank. As it is now, Paladins possess superior mitigation (both physical and magical), party utility, self-healing, and damage compared to their two-handed counterparts. So much so that statics appear to favor using two paladins over the other two. If the vision is that Paladins are truly viewed as the "main tank", what do you see as the role of Warriors and Dark Knights?
    (6)
    Last edited by Soulforge; 07-11-2017 at 01:53 PM.

  2. #572
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Many Dark Knights feel that the Dark Passenger skill isn't worth using in Stormblood due to it's high MP cost. Since the MP cost on Dark Passenger was raised so incredibly high that it now costs just as much as Dark Arts to use. So as a result using Dark Passenger and Dark Arts together will use up half of a Dark Knight's entire MP bar. Which is of course simply not a viable option when they need their MP for so many other much more important skills.

    Would you possibly consider decreasing the incredibly high MP cost of Dark Passenger so players can once again make better use of it?
    (7)
    Last edited by Vallamaria; 07-11-2017 at 02:32 PM.

  3. #573
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    In the adjustments made for Dark Knight in 4.0, many abilities were removed altogether that were a huge part of its damage. Losing Scourge, Reprisal, and Low Blow was a huge loss in potency. Dark Dance and Reprisal were also removed which was a huge hit to its mitigation. Paladin got to keep its DoT, its raid mitigation, utility, and now deals higher damage.

    All of this potency was funneled into Dark Arts, but now, we have hardly any GCDs across which we can carry a Dark Arts, which mandates double-weaving and punishes players with less than perfect internet connections. Additionally, all of our lost mitigation was funneled into one ability, the Blackest Night, which feels very risky and stressful to use, and is designed for big damage, whereas what we need is something to level out fluff damage.

    Why was Dark Knight nerfed so hard at level 60, such that our entire pre-60 kit feels incredibly weak and outdated while being incredibly lop-sided and over-centralized towards a handful of abilities from 62-70?
    (6)
    Last edited by SyzzleSpark; 07-11-2017 at 03:11 PM.

  4. #574
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Can you explain the refusal to give Dark Knight any appreciable, reliable self-healing considering the power and versatility of abilities like Clemency and Equilibrium?
    (8)

  5. #575
    Player
    Vallamaria's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    93
    Character
    Lydalia Vallamaria
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Dark Knight's Shadow Wall skill feels very lacking in comparison to Paladin's Sentinel skill and Warrior's Vengeance skill. Because despite having a 180 second cooldown and lasting 10 seconds just like Sentinel, Shadow Wall only reduces damage taken by 30%. Meanwhile Sentinel reduces damage taken by 40%. Also, despite reducing damage taken by 30% just like Vengeance the duration of Shadow Wall is 5 seconds less, has a longer cooldown, and doesn't have any extra effect on it. So as a result Dark Knight's Shadow Wall buff is the worst damage reduction buff of the 3 Tanks.

    Would you possibly consider either increasing the damage reduction effect, reducing the cooldown, or alternatively increasing the duration of Dark Knight's Shadow Wall skill so it's more comparable to the damage reduction skill of the other two Tanks?
    (9)

  6. #576
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    After considerable time building Dragon Eyes during Dragoon's Blood of the Dragon mechanic, the reward is Life of the Dragon/Nastrond, a 320 potency line aoe. To maintain the Blood of the Dragon gauge, we are required to use the fourth/fifth step in our single target combo, eschewing other aoe. Disregarding how punishing the dragon eye mechanic is, or how long it takes to achieve Life of the Dragon, why is the end result of focusing single target skills on Dragoon a line aoe?
    (2)

  7. #577
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ariochie9771 View Post
    This is why i have issues against this - When the WoW Token first came out Blizz expected it to be selling in game at about 500K gold and above - It has yet to ever reached that gold value, and in fact when it first came out so many people bought it that it was reported to only be worth about 30K gold - if we were only able to buy gil from SE I feel this would be better as then our received gil does not fluctuate depending on the market. For Example the Eastern Cherry Tree - we could buy it now and go to sell it in game and it be so cheap it wasn't worth buying it - at the moment on my server they sell for 15mil - but add about 100 and they will be at the most 1 or 2 mil.
    Buying gil is bad even if from SE, there's enough of it in game already. As I mentioned in my previous post, a in game token for exchanging to game time would benefit me by allowing me to help with my friends sub that I pay for. What else that would allow is the potential to make gil, not a guarantee and thats an important distinction. The price should be community based and would follow normal market trends. If the community over buys them thats still not a problem or if under bought, it is not a problem. It is still a way to help spread gil to people who may work more than they have time to farm crafting or gathering by allowing them to trade play time for whatever value the community places on the token. It is still a way to help out friends when needed. What it should not be is a guaranteed way to make a massive amount of gil albeit a possible outcome.
    (1)
    Last edited by Lildragora; 07-11-2017 at 05:47 PM.

  8. #578
    Player
    Mana-chan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    3
    Character
    Reila Tetas
    World
    Cactuar
    Main Class
    Bard Lv 70
    Hello FFXIV team!!

    When exactly will the new residential area become available, and how does the moving feature work?
    Will we be able to move our FC house as soon as the housing becomes available?
    There have been a lot of rumors since the mention in the live letter back in April. It'd be nice if things were clarified better.

    Also, can bards please be able to benefit from their own buffs and palisade?
    Thank you very much!
    (5)
    Last edited by Mana-chan; 07-11-2017 at 07:12 PM.

  9. #579
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Right now there is a lot of confusion among the tank jobs which at this point everyone is well aware of, however, what I would like to know is:

    Compared to Paladins, are Warriors and Dark Knights expected to off-tank? As it stands it feels as though they are DPS jobs with a few mitigation abilities outside of role skills that Paladins will also have.
    (3)
    Last edited by Kalocin; 07-11-2017 at 07:29 PM.

  10. #580
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    From a Dark Knight's perspective, we lack "steady" mitigation due to TBN only being 5 seconds. Likewise, due to being tied to DPS we cannot just randomly cast it, it absolutely must be used with something that can break it.

    With that in mind:

    If we are moving away from tanks doing DPS, why are is Dark Knight's "main" mitigation balanced around it?
    (3)

Page 58 of 73 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast