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  1. #1
    Player
    Megaius's Avatar
    Join Date
    Aug 2013
    Location
    Van Nuys, Califorina
    Posts
    34
    Character
    Megaius Chaosti
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Tenacity Problem

    After replacing Parry with Tenacity, the most players claimed that tenacity on tanks does not work with healing potency, damage dealt, and damage reduced very well because it's very low rate, like the lines of 1% per 1,000 tenacity, and it was much worse than Parry. Tank players were not happy with new Tenacity and want it to be fixed.

    Is there a plan to fix this problem? Or just leave it alone and make tanks suffering their useless tenacity, like Parry, for good?
    (3)
    Last edited by Megaius; 07-08-2017 at 11:51 PM.

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Megaius View Post
    Tenacity Problem
    it's very low rate, like the lines of 1% per 1,000 tenacity,
    That number hasn't been considered accurate in a while. It's closer to something like 200-250 for 1%. While not as good as pure DPS stats for damage output, it also provides mitigation so that rate isn't really all that bad.
    This wildly inaccurate bit of information though does lead to another question: Can we please be able to see in clearer detail the effects stats have?
    (3)

  3. #3
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90

    Frontline PvP question.

    The changes to PvP has been great. Except for the fact that the maps for Frontline are very unevenly played. Only one map is actually being played while the other two maps are ignored.

    Are there any plans to add some form of rotation for Frontline maps for the sake of variety?

    Would love to have a daily rotation.

    It is now very hard to get the achievements for Seal Rock and The Borderland Ruins because people are only queuing for the map that has the shortest queue times which, at the moment, is The Field of Glory.
    (3)

  4. #4
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    The Ananta beast tribe and the Primal Lakshmi were my favorite part of the expansion. They are so interesting and beautiful. I was bummed to see that the EX Lakshmi fight did not drop any weapons, seeing as she was my favorite Primal so far. Are there any plans in the future to add Lakshmi weapons, at least for glamour purposes? Also, when will we be getting the Ananta Beast Tribe quests?
    (6)

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Please tell us about the balance process. Do you aim to balance all jobs within a role at the same time, or do you try to make some jobs more attractive to players in order to encourage them to switch over to the job? As an example, PLD has gone from being relatively lackluster to having an clear advantage over the other tanks in personal mitigation, raid mitigation, self-healing, and dps. Are there plans to re-balance this to a more equitable setup once the usage rates are more even? With the number of jobs rapidly increasing each expansion, do you think that a fair balance within roles is a reasonable expectation? Or do you expect that some jobs will inevitably fall by the wayside at any given moment?

    Tell us about the design process behind the job action removal decisions this expansion. It seems that some jobs have lost more actions than others. Was this also part of the balancing process, or were you aiming to make certain jobs more user-friendly to newer players? Do you predict that more job actions will be removed in the next expansion as well in order to prevent hotbar bloat, or are you looking at alternatives (i.e. talent trees, optional abilities, etc.)?

    Please tell us about the present rationale behind tank primary stats and their accessories. At the moment, every other role in the game has a single primary stat which influences the potency of their actions. In the case of healers, for example, Mind improves both the potency of damage and healing. What are the challenges involved with having tank accessories boost the potency of tank actions, like they do on other roles? Will HP continue to be considered a "primary stat" for tanks when MP is no longer considered a primary stat for healers? Do you feel that tanks are doing too much dps at the moment? What considerations are you looking at with regards to maintaining raid dps balance while allowing tanks the satisfaction of seeing their attacks and signature moves hit hard?

    Lastly, is there any chance that you could take a look at Living Dead? Living Dead carries the most severe penalty out of any tank invulnerability move without providing either the short recast of Holmgang or the effectiveness of Hallowed, and cannot be used in solo content like PoTD because you need to have a healer present to survive the debuff. Is there any way to allow DRK to be more self-sufficient during this effect?

    Many thanks for your hard work!
    (5)

  6. #6
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Will there be any plans to allow activating leve quests whilst mounted?
    (2)

  7. #7
    Player
    DruakH's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Druak Helix
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    When can we expect the first update to the custom delivery npcs such as Zhloe?
    (6)

  8. #8
    Player
    Glittertoot's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Swarais Blanberksyn
    World
    Goblin
    Main Class
    Warrior Lv 50
    Any plans to add the ability for BUYERS to buy a set amount of a product on the market instead of the entire stock from the seller?

    EXAMPLE: I want 5 Copper Ore but there are only stacks of 99 Copper Ore being sold on the market I either have to buy 99 and resell the 94 extra or don't buy it at all.
    (1)

  9. #9
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Why is there such a huge reliance on RNG with some job mechanics, like WHM lilies and Monk Brotherhood?
    It feels like these could have been great mechanics, but it's reliance on RNG makes it feel underwhelming.
    (2)

  10. #10
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Is instanced housing even a possibility? You don't seem too keen on adding more wards due to server space which is fine I guess. However, why not just offer instanced housing to those who want it? I would like to own my own mansion, but all the ones of my server are occupied and anyone offering to sell one is asking for way more than the original price. I could attempt to get one in Shirogane when those open up, but I have other responsibilities and I'm afraid if I'm not around at a certain time, I won't ever be able to get one.

    That said, I would like to propose a different question. Why is housing the only thing in this game that limits the number of players who can engage with it? Gathering mats don't disappear if there are too many people in the area. Monsters will just keep on re-spawning no matter how often they're killed. Instances don't drop a certain amount of loot per day then stop after too many players have run them.

    So, I ask you, why just housing? It's jarring that in a game that allows every player access to everything as long as they put in the work that you would limit this one aspect to only a certain number of players and lock everyone else out. Literally nothing else in this game is limited in the way housing is and many players, including myself, find it extremely frustrating.

    Will there ever be an attempt to alleviate this or will housing be limited forever?
    (16)
    Last edited by Galaktica; 07-09-2017 at 05:53 AM.

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