Will Hildebrand return in 4.1 or will we have to wait until 4.2?
Will Hildebrand return in 4.1 or will we have to wait until 4.2?
Now that you have had a chance to see 3 sets of hunts and the impact it has on the community, can you change the hunt system so we don't have 500 players trying to kill and A rank and crashing the instance while I am just trying to play the game.. Thanks.
Please add some restrictions on housing! There are no reasons why someone needs 5-20 plots, players only need a house for themselves and their FC and maybe one more. People are still finding ways to monopolize on housing even though it's against ToS. There are multiple houses on Malboro which are owned and occupied by only one level 1 character and basically abandoned. Are there any plans to add restrictions?
To continue on my tangent, will we see any Sengoku or Edo era armors or outfits in future content? While the Heian era inspired Genji armor available from Deltascape Omega looked acceptable for the most part, I personally felt that the kusazuri, I believe the term is, of most if not all the attires more or less detracted from the in-game models, in addition to the Striking gear seeming to be a poor fit for the Samurai class. This on top of the Aiming headpiece blocking off one of the character's eyes for some reason.
Additionally, I apologise if this question has been answered before, I have a feeling it's often asked whenever these live letters occur, but are there any plans to make the current glamour system less restrictive? There are often pieces from other classes that appear to go well with other pieces from different classes, yet it is impossible to use them in conjunction due to class restrictions. An example being the Arhat Sandogasa of Casting/Aiming, which I feel would go well with the Samurai Job's aesthetic.
Last edited by Wyssahtyn; 07-13-2017 at 11:37 AM.
Can we get rid of the undersized party option that is hidden in the duty finder and let pre-made groups to meet up at the dungeon location and enter like an instance?
From a first time player experience, I find it extremely non intuitive that I cannot enter a dungeon from the entrance without going through a duty finder que along with the "undersized party" option being hidden and hard to access in the setting/cog button.
At the state of the game, you can enter a dungeon halfway across the world in a city. Also the aesthetics of the entrance of the dungeon and the area surrounding it becomes "barren and lifeless in population" as there is no reason to visit it (besides main story quest line) compared to the convenience of an instant teleport duty finder.
Also for custom pvp matches, can we lower the required members from 4 to at least 2+?
As of right now there is no mode to support 2v2 / 3v3 matches, and finding 4 people (2v2) is easier than finding full 8 (4v4) participants.
Last edited by SkyHorizon; 07-13-2017 at 04:14 AM.
Tank main now. I stopped playing a healer because of how scholar now feels underwhelming and weak, some of it's abilities do not work together at all (dissapation and Fey Union).
Are there any plans to make fey union easier to use like increasing it's range?
Scholar does not feel compensated for losing it's ability to dps like in 3.0, including the sch/smn aetherflow nerf, it loses out against both whm and ast in their ability to heal and migitate(plus utility)-.
Are there any plans to re-balance scholar?
Last edited by zero-niichan; 07-14-2017 at 04:42 AM.
Can you tell us about Eureka?
There are certainly plans for Kojin and Anata Beast Tribe Quests to be added in the future. Any chance at a sneak-peek?
Summoner was really nice to play back to Heavensward, we had a nice burst, we didn't have to care about pet responsibilities (old contagion), we had a nice and solid rotation and we had our beloved aoe.
Stormblood came and we got hit really hard:
-Bane ridiculous nerf.
-Ruin 3 nerf.
-Deathflare damage falloff.
-Lost of a 3rd DoT.
-Lost of Spur.
-Lost of Sustain.
-Locking us from stuff we used to be free (Aethertrail and Aetherflow).
Also was said that SB would make the jobs easier to play and less punishing.
SMN now requires an INSANE player skill to maximize their dps. We gotta align Contagion, (which please, fix the pet responsibilities, we are totally depending on Contagion now for out maximum dps) Tri-Disaster and Aetherflow for Summon Bahamut.
The job is now one of the hardest jobs to play. Also the punishment is INSANE. ex: We die just before we are about to summon Bahamut, and what about Aethertrail and Aetherflow being on the same gauge? Fester is missed or Boss/mob moved when we just casted Bane we got 1 minute penalty because of that.
Sustain is now gone and we can't heal our pets anymore, we gotta ask for the healers to heal it and now is practically impossible to do solo content as smn.
What about Ruin IV? We SUMMONERS depending on RNG to have our old Ruin III potency, that's just the old Ruin III with a different animation.
What about Devotion? Pls make it to we choose the target or make it an AoE because now it's really an useless skill.
Anyways SMN need some love, SMN needs to be easier and less punishing.
Is there any plans for SMN changes on the next patches? Is there any plans to fix pet responsibilities? (Since our dps rotation is based on a perfect timing of contagion) Because SMN was an amazing and fun job to play on heavensward and it's no more.
Last edited by Caduagm; 07-13-2017 at 07:02 PM.
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