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  1. 07-10-2017 12:47 AM

  2. #2
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Canadane View Post
    Macros are not made for battle content!
    In a way, I agree with you, but it still depends for which one you did it and how.

    /help <t>

    /ac [ground aoe skill name] <t>
    /ac [same ground aoe skill name]

    /ac [supportive skill] <mo>

    /targetenemy

    Some macro can be useful.

    Other than that, I'm wondering what it brings in PvE to have 3 buttons for basic combo for such classes. While I actually know what it brings in PvP to have 3 different buttons (animation time difference can make you win a fight, actually).
    It would be less chaotic and way more pragmatic to have 4 more easy keys to use oGCD instead of having them used by combo.
    But I understand it can be about feeling you do something. But 4 less icons would be just so more pragmatic to use important skills.
    (0)
    Last edited by Fannah; 07-11-2017 at 12:01 PM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    111 isn't that much dumbed down from a forced 123.

    For combo classes, at the minimum it reduces two buttons, for some as many as four. There's going to be a point where we either don't get new abilities, or we lose access to previous ones (Much like in Stormblood), and that's no fun for anyone.

    There's a healthy balance between Diablo 3 and Aion when it comes to button count, but it takes compromise to hit it.
    (4)

  4. #4
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Assuming 5.0 will bring 3-4 new spells per job, we can hope this option to become available and more spell merging for selected few spells
    However, it if were to be implemented, it would have to be optional, there is case where you don't actually want to go through your combo chain.
    Mana regen on both DRK and PAL is one example.


    On the other hand, many job could greatly benefit from a this feature allowing you, personally, to create your own combo.
    For instance, SMN and BRD might want to put their DoTs on a combo system to save on slot as you simply chain both skills in most scenario.
    But I stress the importance of this feature being optional as in the case of the DoTs or tank MP regen, you might want to have access to each spell individually. On top of that, making it optional can only be positive as anyone not enjoying the option can simply ignore it.

    It would also be nice to be able to manually merge some spells that activate under specific conditions, for instance
    Ley Line -> Between the Line
    FireIV / Blizzard IV (since both can never be usuable at the same time)
    Blood Weapon / Blood Price
    (0)

  5. #5
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    This is a good idea. Most if not all 2nd and 3rd combo hits don't require a separate button because they are pretty much useless skills without being part of the chain, and you will never press them.
    (0)

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