Disclaimer: I am not Lv70 yet, so please don't look at this from an Endgame perspective.
With that said, I am enjoying the Enmity increase. I hate it when I go into a dungeon, and I pull and overzealous DPS just start blasting everything in sight, and with the 1.5s GCD, I just can't mash the Flash button fast enough to keep stuff on me. I see orange indicators almost immediately and I have to keep spamming Flash otherwise I start losing mobs in earlier level (<Lv64 dungeons).
This update should help some, but to be honest... one thing I am going to get right out in the open here, our AoE threats being on GCD is what is killing us.
Suggestion: Take Flash off the GCD but give it a 2 second cooldown. This would allow us to use our actual combos while flashing instead of me standing there for 10+ seconds doing nothing but Flash, using up all of my GCDs and such being able to do nothing else.
This kind of gameplay is insanely boring when I'm just standing there spamming Flash Flash Flash Flash Flash because DPS has just gotten too ridiculous and out of hand. Sure, I know how fun it is to play a DPS class, and to just blow up groups of mobs. Yeah, it's fun. I get that.
But have you thought of what it is like to be the tank standing there spamming the same spell over and over again just to make that possible? It's not fun. It makes it boring and it makes it frustrating when I keep losing aggro, especially when the DPS won't stack on the same enemy and they decide that each DPS (and the healer!) should pick their own separate mobs to attack, and they don't stop, or switch targets when they pull aggro either. They just keep going and now I'm reaching for my Provoke and AoE Provoke buttons. It's frustrating and stressful, and personally I feel degraded when I keep losing threat. It makes me feel like I'm not doing doing my job good enough, but yet what more could I possibly do?
This update helps, but I doubt it will fix all of the problems. The problems with tanking I see:
1). Flash is a GCD -- already covered above.
2). Overzealous AoE-happy DPS -- too much DPS, too fast. Why do we need to blow stuff up so fast and so hard? Maybe nerf DPS and mobs' HP both. Perhaps -20% on both across the board. This would also reduce enmity generated by DPS, while keeping the kill speed about the same.
3). Tanks and Healers being encouraged/forced to DPS. -- We are not DPS, nor should we be acting like DPS. I wish I knew where and when this got started. Tanks should be tanks, Healers should be healers. If you wanna DPS, go as DPS.
Just reading some of the other threads here, I see lots of "tanks" who think they are basically DPS with armor, who think they should be trying to maximize DPS. I don't really see any tanks in here with actual tank mentality. Yes, I know, I'm old-fashioned but to be honest... I didn't grab a sword&board to maximize my DPS.
If I wanted to kill junk, I'd switch to SAM, kthx.