I remember when I first started Final Fantasy XIV, I remember enjoying gathering, and I remember enjoying the crafting mini-game.
I started not too long after the game went into ARR, but due to various RL things happening, I had to take a couple breaks. I came back during the later end of Heavensward and I wanted to get myself "Stormblood-Ready", so I found myself making a mad dash through the MSQ, while trying to levelup my crafting jobs at the same time.
I wound up getting my crafters all on 50 through a combination of leves (buying items to turn in on some of the harder to do DoH classes, using the Ixals, etc) a little bit after I got to Ishgard, probably about the same time I was able to begin Moogle Beast Tribe quests.
Immediately upon arriving to Ishgard, I noted that everything is tuned so ridiculously high. Gathering was almost impossible, as I saw 40% success rates on the easiest materials in Heavensward, and I saw that it was almost impossible to NQ (not HQ!) basic materials like Mythrite Nuggets.
Apparently, SE thinks that returning/new players who are arriving at Ishgard for the first time want to stop and grind Scrips to get Endgame 2.0 gear just to start Heavensward content, and sadly they did the same thing with Stormblood -- wouldn't you know it, I go outside to get Beech Logs that my GC wants and wow, ~59% success. Nice.
And I can't even try to do Stormblood DoH yet, because I'm still stick at ~57 because Moogle Dailies are really slowing down, it takes 2 and a half days to get 1 levelup.
But yet, I can't do the leves, because crafting the actual items while wearing NQ gear you can buy from the Moogles, is way too difficult. That, and the sheer grind.... Dear Lord, the grind.
Why did you guys at SE think that it should take 5, 6, 8+ synths to make 1 end product? Okay, a Leve wants you to deliver 2, for example, Swords. Or Spears. Or what-not. Each one takes all of these materials, some 30-40 crystals, per item. And of course, with NQs gear, don't even think about HQ, it is literally impossible. And when you turn in these two spears that take over an hour to make, you get about 200k experience points. Wow, that's...... great. I need 2.5 million. I only have to do that again some 12 times.
Is there a reasonable way to actually gain XP in Heavensword/Stormblood for DoH classes at all? Something that doesn't involve hours of work for, maybe, 10% of your TNL?
And why are there no catchups for returning players/newbies? You surely don't expect said players to stop and grind up scrips for the previous expansion's endgame gear? You don't do that with Battlecraft gear, why do you do it with Trade/Gathercraft? Why are the first SB tools 62 instead of 60?
The crafting system had so much promise... but sadly you turned it into this horrible sloggy grind that's just plain not fun when I need 20+ materials to make 1 thing, especially in the beginning of a new expansion. Why would anyone want to take that long gathering materials, when they will probably out-level the piece of gear made from said materials faster than it took to actually gather and make?
What happened to the *reasonable* recipes we had back in 2.0? What happened to do the days when you had 75-80% starting success rate on new gathering nodes? Why did you guys feel that this needed to become a terrible grind that takes hours?