Quote Originally Posted by ThirdChild_ZKI View Post
Don't think I haven't tried it. Looking at that rotation that was put out drove me insane with how impractical it seemed. And trying it myself, unless there's some wildly different variable here, produced worse results for me at least. Having both BS and FT on cooldown, if you accidentally overheat, hell even if you do it purposefully, you're boned. However having one or the other to almost always utilize helps to minimize downtime, which also effectively allows you to plan and use Overheating instead of working so hard to avoid it. I'm not saying just push an overheat whenever and use one of those to bail you out, but know that you have them, be in a position to fully utilize it, and once you HAVE to deal with the penalty, ramp yourself back up as quick as possible. A few seconds of FT (again this is back to 50) is much faster than Hot Shot x5.
I think a portion of the misunderstanding is that you're assuming that if you're not at 50 heat for 10 seconds after overheating then you're at a disadvantage which is untrue -if you're intentionally overheating at the right times and the bonus damage you got from your overheated wildfires puts you at a net gain in damage despite returning to non Heat Enhanced 1-2-3 for 10 seconds.

Another misunderstanding I think is being has is that if you accidentally overheat and are left without BS that using flamethrower to quickly return to 50 heat is the best course of events potency wise when it's actually better for your damage to return to 50 heat through through 1-2-3 and naturally occuring hotshots and exempting your Quick Reload til 60 heat.

Flamethrower has a few uses but quickly generating 0-50 heat is one of those situations where the intuitive thought behind it isn't backed up by the math.