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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Here's my issue with the established rotation going around out there:

    You're using the best heat management tools within a single cycle, and all to prevent a 10% increase from Overheating (to avoid the -5% penalty after). I agree the overheat penalty is a bit too long, but I utilize Flamethrower to quickly regain 50 heat (as opposed to using it to push to 90 after stopping the shots from doing so with Reload earlier - that seems redundant), instead of having to rely on Hot Shot x5 due to both Stabilizer and FT being on cooldown. I get that it's designed for not Overheating as much as possible, but I plan for and push my overheats based on having BS/FT available and I've seen good results from it.

    I'm not pretentious enough to say "This is the right way to do it and all else is wrong!" It's worked for me, and effectively minimizes my downtime after overheating. From Susano to V4 today, I've really had little issue downing anything. MCH needs some fixing, yes, but I think we all might need to rethink how we're using the tools we have currently.
    (2)

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    You're using the best heat management tools within a single cycle, and all to prevent a 10% increase from Overheating (to avoid the -5% penalty after). I agree the overheat penalty is a bit too long, but I utilize Flamethrower to quickly regain 50 heat (
    Heating with FT from a reset to 0 is, among a few things 10 seconds of -5% potency, a loss of 30-40 potency per step in your combo, and a 380 potency loss in the time you use your flamethrower to reheat. It's never going to be worth it to overheat without Barrel Stabilizer. This isn't an opinion, it's hard math.


    Quote Originally Posted by ThirdChild_ZKI View Post
    (as opposed to using it to push to 90 after stopping the shots from doing so with Reload earlier - that seems redundant)
    You've used reload at this point to setup your wildfire. You get two cleans,a slug, two overloads, ricc, and GR. It's necessary. Any other order of operations wastes DPS
    (0)

  3. #3
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm not pretentious enough to say "This is the right way to do it and all else is wrong!" It's worked for me, and effectively minimizes my downtime after overheating. From Susano to V4 today, I've really had little issue downing anything. MCH needs some fixing, yes, but I think we all might need to rethink how we're using the tools we have currently.
    Nobody is saying that MCH is so unviable that you can't do damage or clear (admittedly easy) Savage Trials. They're saying the damage to effort ratio is eschewed. For those who have become proficient is achieving the closet to max pps possible, we see the the difference as clear as day. I saw a MCH who never used Riccc, Reload, Reass, or GR in a single Wildfire and who's damage was poor. Naturally it worked for him. And that's fine. But that has nothing to do with the current perceived dilemma
    (0)
    Last edited by Elnidfse; 07-05-2017 at 12:32 PM.

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    ---
    From my experience there is two types of gameplay style a MCh can go for at level 70 being....

    1) Manage heat between 50 to 100 gameplay to keep a steady Overheat skill use while using cooldown to keep it between 50 to 99.

    and

    2) The Burst where players keep building to 100% for a full burst moment with wildfire constantly.

    Though as of now I think there could be more things added to MCH Heat mechanic such as Cooldown turning into a stronger skill on Overheat or provided 100% chance of 123 combo proc during Overheat.


    Then there is Hot Shot, being that it feels more like a annoyance than actual part of MCH mechanic. You basically have to keep track of two things due to this being Hot Shot timer before it ends every 30 seconds and also your heat guage so it does not over heat too soon when the Hot shot buff is about to die out on its 30 second mark. They could add that every heat adds addition seconds to Hot Shot buff such as 5 heat adds 5 seconds to Hot Shot buff.
    (0)