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  1. #1
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90

    Fixing MCH gameplay at 70

    Finally got both MCH and BRD to 70 and it kills me how brainless BRD is, but that's beside the point. My main is MCH.

    MCH revolves around Wildfire every 60s, and the optimal Wildfire at 90-95 Heat (or Overheat if Stabilizer/Hypercharge is up) consists of 2 Cooldowns and 2 Heated Clean Shots (with a Slug Shot to proc the 2nd Clean Shot). i.e.:

    Hot > Split > Slug > Split > Flamethrower 3-4s > WF > Cooldown > Clean > Slug > Clean > Cooldown blah blah.

    The problem with this formula is by the time it comes for WF, the countdown on Clean Shot is 1-2s, so any kind of mechanic that delays WF (much less during WF) will screw this up. In addition, you have to stand completely still 3-4s channeling WF.

    So that's 5-6 GCDs of time every minute where we have to be completely uninterrupted for our setup, then another 5 GCDs of Wildfire where god forbid you get interrupted or mindjacked or don't know the fight. And if you do, and it happens to be on an overheat/hypercharge/stabilizer set, that's a bunch of 2min CDs down the drain.

    So in the middle of all this here's where all my frustrations stem from:
    That 5GCD setup + 5GCD WF every minute.
    1) Bosses need to stop removing control. These new forced march moves are awful for this. It's amazing when I have a full overheat WF set up on Halicarnassus and she cheats with a forced march. Maybe it's scripted? I don't know yet, but if I face her I should be able to shoot her.

    2) I should be able to move with Flamethrower. I assume it's a technical issue but it's a fairly poor one. There's no logical reason why shouldn't be able to move with a flamethrower, just reduce our movement speed or something. It's terrible getting screwed out of heat because of needing to dodge.

    3) Combo shot duration needs to be permanent or highly extended to ease up on the set-up time. 10s is brutally tight. 15s can buffer some reasonable mechanics especially if Flamethrower gets interrupted. Permanent until used if ammo is used is perhaps asking too much but why not.

    Other things:
    1) Overload is laughable. Boss transitions are so rare and even more rarely last less longer than the 18s you need to make the turret loss break even. In dungeons trash packs are typically 10s apart so it's not even helpful there. The repair duration needs to be lowered to 20s or let you pull out the other turret with a potency reduction.

    2) Overheat needs to do more damage. If you're going to "punish" MCH at least make it worth something more than barely better than nothing. Either that or Overheat's lockdown needs to be less than 10s.

    3) Gauss Barrel needs to automatically replace when overheat is done. There's never a reason to have it off once you learn it, and replacing it is unnecessary busywork.

    4) Ammo needs to stop messing with heat below 50 mark. An overheat mistake is a mistake, but it shouldn't take 10s cooldown+5GCDs of spamming Hot Shot to recover from said mistake.

    5) Finally, these tools, especially Cooldown, need to be accessible earlier on while levelling. MCH levelling experience was bad in HW, I can't even imagine how lousy it is now. You can't get people to level a job by making the levelling experience as janky as possible.


    and on a more general note,

    6) Duty Action buttons need to stop eating full OGCD slots like a potion. They need to happen outside the OGCD just like hitting SCH Fairy buttons or just short so it can be chained.
    (0)
    Last edited by Jeykama; 07-05-2017 at 09:09 AM.