I'm not a career healer, but I have played enough Astrologian to have an opinion about the cards system.
It does seem like The Balance is just the best card you can draw at the moment. I'll leave whether the numbers on it need to be tweaked to others. However, I think one of the issues here is the power delta within the cards that can be drawn.
Ewer and spire are situational, but they do what they need to and if you draw and need them; you'll use them. These, I think, are fine.
Balance and Arrow are always good. Arrow is a bit riskier due to the resource cost that come with faster attack speed. But overall, it's still usually worth playing. Balance is always amazing. These are also in a pretty good place (and like I said before, I don't really want to speak to the power level of Balance).
Bole and The Spear are more problematic. Bole is a nice thing to have if the tank just did a massive pull and you just want some breathing room. It's not necessary, but it can be nive to have. The Spear is super situational and since you have no control when you'll pull it out or if your allies have anything that'll come back from cooldown it's practically useless.
I think if they nerfed Balance, they should also look at buffing the duration of Bole and The Spear. Bole lasting longer could make it viable as a DPS increase since your co-healer and yourself (and potentially the tank) could push DPS a little longer due to the increased breathing room. Similarly with The Spear, if it lasted longer; you'd have a better chance of abilities coming back off of cooldown. I'd say that doubling their duration would probably make a lot of sense if they decided to, let's say, halve the potency of Balance.
The problem with the cards system is that you'll always be seeing the same card applied over and over again as long as the power differential between the different draws is large.

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