I appreciate the clarification, my brain is a bit fuzxy as it's 3:50 am by me at the moment. You got what I meant though, halving the original 20% potency to 10% so that the group 10% would then become 5% when spread over the party. Thanks for the help!To be clear: if the AST uses Balance on the party, then it is a 10% increase to outgoing damage for all party members in range of the target (unless an enemy is targeted, in which case, the user is the epicenter) for 30 seconds (where either the Ewer or the Spire must be used for Royal Road).
If it is single target, it is either 20% increase to outgoing damage for 30-60 seconds (depending if either the Arrow or the Spear were used for Royal Road, or if the Balance is used raw) or a 30% increase to outgoing damage for 30 seconds (if either the Bole or the Balance is used for Royal Road).
Not necessarily a problem. For example in FFV White Mage has the berserk spell while there also is a Berserker class (which is probably what the War berserk is homage to). I mean the Whm spell could simply be giving a target the status that a War gets when using Berserk. Heck it could be interesting if Whm gives the OLD berserk when using the spell.
Huh?
Seriously nerfing ast will not fix scholar MP issues or aoe healing like do anyone actually pay attention to the glaring issues before posting on the forums...
whm is seriously strong its the best healer and got the highest dps out of the 3 healers
Ast got decent heals and Rng cards to play with... if we draw balance its a bonus if we do not then we play with the cards we was delt with but ast is the lowest dps out of the 3 healers
Sch is the best against raid damage... with adol with deployment tactics it beats ast aoe shield
The roles for healers have change which players have not adjusted to
WHM = strongest healer / high damage
AST = Buffer / weakest damage
SCH = Shielder/ medium damage
An no ast shield is not stronger then sch..... a scholar adoloquim with deployment tactics dominates ast shield plus with sacred soil... scholar have the best kit out of all 3 healers to protect the raid from large incoming damage
Aspect benefit only effects 1 player
There is also been a post on these forums with maths included which proves that SCH shield is still stronger then astrologian shield
Aspected benefit is 140 potency that gives a 250% shield.... costs 1440 mp
Adoloquim is 300 potency which gives a shield base on the hp restored and when u crit the shield is doubled.... cost 507 mp... also benefits other skills ... deployment tactics...emergency tactics
Scholar shields cost WAY less then astrologian shield.... ast nearly cost 3x more mp then sch version also scholar can spread it across the raid for 0 mp cost
Problem i see with scholars is that they still trying ti play like they did in hw.... scholat have a solid kit to prevent raid dmg...it dominated ast and whm kit
Indomitability is 400 potency on a 30sec cd.. = 800 potency within 60 sec
Earthly star is 540 potency when used below 10sec.... turns into 720 potency after 10 seconds ... 60sec cd
Sorry my bad on mobile cannot edit the post sch adol is not 3x cheaper was my mistake
But scholar got the best kit out of the 3 healers to deal with raid wide damage by reducing the total incoming dmg by clever usage of skills
Whm is the best healer to keep raid alive and offer strong dps when not healing
Ast provides raid with card buffs have decent heals to keep the raid healthy
As a healer technically u would want all 3 healers maxed out and change base upon which is more useful for the current boss
Whm = would need if u need a lot of healing within the raid and can deal with most situations flawlessly
Sch = would need if u need a lot of damage prevention or if mechanics require split healing (double prey for example)
Ast = would need if u need to provide raid with more dps through cards or split healing through clever use of synasty
each healer have a roll which depends on the mechanics at hand which players neglect
There is also been a post on these forums with maths included which proves that SCH shield is still stronger then astrologian shield
Aspected benefit is 140 potency that gives a 250% shield.... costs 1440 mp
Adoloquim is 300 potency which gives a shield base on the hp restored and when u crit the shield is doubled.... cost 507 mp... also benefits other skills ... deployment tactics...emergency tactics
Scholar shields cost WAY less then astrologian shield.... ast nearly cost 3x more mp then sch version also scholar can spread it across the raid for 0 mp cost
Problem i see with scholars is that they still trying ti play like they did in hw.... scholat have a solid kit to prevent raid dmg...it dominated ast and whm kit
Indomitability is 400 potency on a 30sec cd.. = 800 potency within 60 sec
Earthly star is 540 potency when used below 10sec.... turns into 720 potency after 10 seconds ... 60sec cd
What in the hell are you talking about?
Adloquium costs 1440 mana at level 70, cures 300 potency and shields for 300 potency. At a 25% crit rate (which is generous), the average shield potency is 375.
Deployment tactics has a 120 second cooldown.
Indomitability heals for 400 potency, has a 30 second cooldown, and costs an aetherflow charge.
Succor costs 1800 mana, cures for 150 potency and shields for 150 potency, 300 total potency.
Aspected Benefic costs 960 mana at 70, cures 200 potency, and shields for 500 potency.
Aspected Helios costs costs 1800 mana, aoe cures for 150, and shields for 225 potency, (375 total potency, backloaded into a shield) and has no cooldown.
Earthly star is as you said.
I'm not even going to comment on how wrong you are, but the number of mistakes you made in your analysis should go reasonably far to show how much attention should be paid to what you said. If you want a healer specialising in shields, currently you take an astrologian.
I'm gonna try my hand at mathing potencies. Lets assume criticals are about 1.4x modifier since they got reduced.
Adlo is 300 base heal and shield goes up to 420 potency heal 840 potency shield on a crit. Aspected benefic is 200 base potency with a 1.15 modifier on noct sect so 230 base and has a 250% shield for 575 base shield on a crit however its a 332 potency heal and a 805 potency shield. So adlo only really wins on heal potency and even a critlo is nearly equal to a crit aspbene. Mp cost is 1800 adlo versus 1440 asp bene plus insta cast versus cast time, adlo loses there too.
We see an even bigger disparity with helios. 150 potency succor shield and heal both, 210 on a crit. 150x1.15=172 potency helios with a 150% shield of 258 potency so base helios beats crit succor...and for 1800 mp versus succors 2280. Ingame on my lvl 70 ast that's a 4700 aoe shield on a non crit with an i300 weapon, only beatable by deploy, if it crits that's a 7000 shield on whoever it crits on effectively beating everything but a critlo, and that's an on demand heal, not a two minute cooldown.
So how are scholars ahead on mitigation again?
Last edited by MsTanya; 07-06-2017 at 11:32 PM.
Remove The Balance.
WRONG
aspect benefit is 140 potency in noct sect... which is 154 potency with the 10% buff from nect sect
also i said i was wrong about the mp or did u not read the following comment? cant edit on mobile
aspect benefic is 140 potency in noct sect.... which turns to 154 potency with the 10% improve healing with noctsect on
so redo ur entire math again as u got the wrong numbers for aspect benefic.....
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