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  1. #41
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Caduagm View Post
    Time to remove your Fairy then with its abilities, your Deploy, your emergency tactics, your lustrate and your indomitability =]
    All of those abilities with the exception of Deploy have WHM and AST counterparts that are objectively better, especially with the Faerie nerf. Ergo I'm not entirely sure the point you're trying to make at all.
    (2)

  2. #42
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Caduagm View Post
    Time to remove your Fairy then with its abilities, your Deploy, your emergency tactics, your lustrate and your indomitability =]
    Sure. As long as your regens, your cards, Synastry, Benefic 2, Essential Dignity, Helios, and your buff extenders are removed as well.
    (1)

  3. #43
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Riyshn View Post
    Sure. As long as your regens, your cards, Synastry, Benefic 2, Essential Dignity, Helios, and your buff extenders are removed as well.
    Helios? Remove succor then and adloquium, since we won't have regens anymore.
    (0)

  4. #44
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Riyshn View Post
    Sure. As long as your regens, your cards, Synastry, Benefic 2, Essential Dignity, Helios, and your buff extenders are removed as well.
    And buff extender for what if we won't have anything to extend, oh wait... Potions? Can you even think?
    (0)

  5. #45
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Caduagm View Post
    Time to remove your Fairy then with its abilities, your Deploy, your emergency tactics, your lustrate and your indomitability =]
    Okay. Then as an AST you lose Benefic 2, all healing magic up on your sects, Helios is gone (you can keep Aspected Helios), Collective Unconscious loses the regen effect, but you can move during it now, Earthly Star is gone, the entire card system is removed, you only have Noct Sect and hmm... Aspected Benefic has 2.5 second recast and cast time. Oh right. Light Speed is removed. There. Without the fairy, both tactics, lustrate and indominability, we're now equal. We both have Physick/Benefic, Adloquium/Aspected Benefic, Sacred Soil and Collective Unconscious, no fairy, no cards and no instant cast AoE heal. Fun right?

    Okay what does WHM lose now?
    (0)

  6. #46
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    This thread really starting to become hate thread now
    (11)

  7. #47
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I didn't think that this topic would get this salty but at the same time I feel like I should have known.

    I've read through all the comments and just want to address a few things...

    I never said nerf AST I said nerf Balance. If one move in your kit is your entire identity then I feel like my point is made. Even if they gutted AST's healing power down to the bare minimum needed to clear content and left Balance alone AST would still be a mandatory part of any raid group. AST's aren't really even healers at this point they're just a damage bump that happens to heal. This is a problem.

    I said in my first post I was against homogenization and I stand by that but I am still open to the idea of adding damage buffs into the other healers kits to compensate for leaving Balance alone.

    I do not think that with the Balance nerf they should bump AST's personal DPS. AST would still be bringing an assumed 10% damage bump to the party. That is more than satisfactory. Unless Balance dropped to something crazy low AST should still definitively have the lowest personal DPS.

    I don't enjoy how this turned into a hate thread. Have your arguments elsewhere, have worthwhile discussion here.
    (4)

  8. #48
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    I'm kinda not sure why they just haven't given Whm Haste and Berserk already to compete with Balance lol
    (1)

  9. #49
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Caduagm View Post
    I guess you can't read, right? I said SINGLE TARGET.
    Can I point out that you assumed I was thinking that?
    (0)

  10. #50
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    I do not think that with the Balance nerf they should bump AST's personal DPS. AST would still be bringing an assumed 10% damage bump to the party. That is more than satisfactory.
    To be clear: if the AST uses Balance on the party, then it is a 10% increase to outgoing damage for all party members in range of the target (unless an enemy is targeted, in which case, the user is the epicenter) for 30 seconds (where either the Ewer or the Spire must be used for Royal Road).
    If it is single target, it is either 20% increase to outgoing damage for 30-60 seconds (depending if either the Arrow or the Spear were used for Royal Road, or if the Balance is used raw) or a 30% increase to outgoing damage for 30 seconds (if either the Bole or the Balance is used for Royal Road).

    So if you meant what you said with regards to party buffing, then we're already there.
    If you're saying to reduce the potency back to what it was, then halve each of the increases (but not the time limit increases) and we'll be back to where we were before Balance/Bole/Ewer/Spire were buffed.
    Incidentally, it's also important to keep in mind that this does not increase attack magic or attack skill potency, as, say, Cleric Stance does. It's still an increase in damage, obviously, but the calculation seems to be different (in my experience, 10% increase from Balance is just a little teeny bit stronger than Cleric stance, basically granting about a rounded up 100 damage more on my lowest and highest hits with the 10% damage increase from balance than the 5% potency increase from Cleric stance, so take that as you will).

    Also, @Supersun, I would imagine the reason why Berserk wasn't given to WHM, is because WAR has it as a personal ability. As for Haste, I have no idea.
    (2)
    Last edited by MintnHoney; 07-06-2017 at 04:48 PM. Reason: character limit~

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