but the moogle weapons shoot stars, that makes them totally worth it
but the moogle weapons shoot stars, that makes them totally worth it
I'm holding off on criticizing the current system till the next patch or till jobs are explained in more depth. The changes we're seeing thus far might be part of a grand scheme of things that work well with the job system. Maybe I'm wrong, but I hope not. A lot of things in the game as they currently stand make absolutely no sense, but hopefully things will clear up once we get the job system.
That logic would work, but from last patch they admitted that the weapons were wonky, hence the need for adjusting them. It just doesn't seem whoever adjusts them even knows how to properly adjust them.
Makes dungeon content pretty useless though, only reason to have these weapons really is for the "cool look at me" factor.
Materia is the worse thing to happen to this game IMO.
While i dont disagree that the backline mage primal weapons add effects should proc on spells theres no need for SE to sculpt a perfect weapon with the absolute most usefull stats for each class with the primal weapons. They arent the be all and end all of weapons. They should be making situational weapons before they make the weapon for all situations which is what the primal weapons are, some stats are particularly useless right now due to the shape of the game but that doesnt mean it will stay that way.
It's one of the best things honestly. The problem is there's not enough balance to balance things around it yet because they can't release something that blows away any possible 4-5 meld materia armor/weapon this soon in the game's life for example.
I can understand that to an extent, such as the Accuracy issue. It's only good for outside PT play, but I could see it changing sometime in the future where Accuracy is needed/useful even within the PT. As I said in the OP, the weapons aren't super terrible, they have specific uses, mostly because of the HP restore. Of course if you're soley looking for DPS, Ifrit will trump that, which is fine.
However seeing as this is not 2002, 2003, 2004, 2005, etc etc. back when XI was in its prime, I don't see the need to continue the useless itemization of trying to make mages, whom will never melee in the future (CNJ, WHM, THM, BLM) with some sort of add effect which requires them to melee.
Also, this is PT content, so give us items which support that play, not solo play, as these weapons are only good for*.
As a CNJ... I want a + healing wep or something...... And it is a lilly with a moogle on it so it even looks like a healing type thingie.
I think marginalising dungeon loot is a bad move in my opinion.
Yes its great for crafters but In almost any game (online or offline) killing a boss monster is supposed to net you the best gear.
Tell me why anyone would do Darkhold now other than for the achievement ?
Next patch we get 2 new dungeons but I doubt the gear will be much use, many of the people who stuck around over the last few months have 2 x melded items anyway, which basically means new dunegons will have nothing to offer besides a trophy item.
Last edited by Jinko; 12-20-2011 at 03:37 PM.
I wonder if the AF will come from those dungeons. I hope they don't do XI's approach with coffer keys -_- Fccccccck that..
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