Hi Keftenk,

Great thread and totally agreed.

Yoshida-san and the Battle Team need to really re-assess these Primal Mage Drops. Giving Mages an "Add Effect: Fire Damage" that only procs when you *melee* with the weapon is silly. Same for the new Moogle "MP Restore" effect which also requires mages to melee the mob.

If they made the Moogle Mage Weapons "MP Restore (based on Spell Damage)" that would be a different story.

Or as you say, actual useful stats for a Mage on these weapons like "Bonus Enhancing Magic" or "Bonus Curing Potency" or +MND, INT, etc.

I hope this gets re-evaluated soon.