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  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90

    Yoshi-P and the team really outdid themselves this time around

    Didn't really see any threads on this, and figure this deserves both recognition and encouragement. Everyone is so busy discussing clears, tactics, and loot, that it seems like the actual fight itself has taken a step to the side.

    Is it just me, or did Yoshi-P and the team do an amazing job with the Moogle fight? Ifrit was great, but there were a few factors that could make it annoying for certain players (slower internet connnections, computers, etc) and the fight itself was brought down to a science in a matter of days.

    Good King Moggle Mog on the other hand seems like a completely spontaneous fight. No one fight will ever be the same, and that really shows. It breaks up the monotony of standing in the same spots and moving to the same locations every single fight. Plus the fight doesn't have much as far as insta-kill abilities goes, yet still remains quite difficult. It's simply genuinely difficult (At least I think so), rather than gimmicky - like the Ifrit fight was.

    Wiping on Ifrit usually made me frustrated. Yet wiping on Moggle Mog didn't even phase me, as I was enjoying myself far to much to care.

    And to top it all off, the aesthetic and characters of the fight itself was done incredibly well. It felt incredibly engaging as the key in music changed when certain Moogles spawned, or when the tempo began to increase as the summoning ritual grew closer and closer. I couldn't even wipe the big dorky smirk off my face when they started singing. That was incredibly unexpected, and an awesome little detail. Incredibly memorable.

    I think this really set the bar, and I hope SE can either meet or exceed this fight as we get closer and closer to FFXIV 2.0.
    (75)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    yeah, the wipe and raise hate reset exploit is nice. the fight is ok, but it is way too slow paced early on for my tastes. i play as mage primarily and hate seeing the changes that have been being made to them.

    the combo's are very nice when i played as dd, but the mage combo's are really bad. the dd starts a combo and can continue the combo throughout without any extra tp costs, but a thm for example casting the combo's will spend close to 1500mp because each spell gets charged. this leads to one burst combo then standing around and waiting for quite a while doing absolutely nothing.

    personally i much preferred the ifrit battle. as a mage i had plenty of abilities i could be casting to make me more involved in the battle. now it's more standing and waiting than it is actively participating in the fight.

    i'm not saying the moogle battle itself is bad, but that it is much more fun to play it as a dd than as a mage. dd's took major steps forwards in this patch, but i really feel playing as a mage has taken multiple steps backwards.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Wiping on Moggle Mog is worth it for the music alone.

  4. #4
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    The mighty prince was sent out to slay the evil villain in the cave of doom. On his trusty horse, in his shining armor and with his mighty sword Ragnarok, he went out on his journey.
    At nightfall he found a big oak tree to sleep under. While he was dreaming of victories to come, an imp name Arque Senix came from one of branches. He enchanted the prince and made him forget who he was and what he had learned over the ages past, replaced his sword with a walking stick, his armor with his own stinky cloth vest and pants, the might steed with a hog stolen from a local farm.
    When the prince woke up, the only thing he could remember was that he had to go to a cave closeby, but no idea why, only that is was important. When he found the cave and entered, a huge barbarian came yelling at him with his Greataxe high above his head. The prince tried to block the incoming blow with his walking stick, but the Axe broke it like a twig and crashed straight into the prince's head.
    There was the prince, laying dead on the ground. If he had not slept under that tree, he might have had his shining armor and mighty sword Ragnarok and the prince would have been no match for the villain, but alas it was not his fate.


    If you think this story has nothing to do with this thread, you're wrong. Think about it a little longer.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    yeah, the wipe and raise hate reset exploit is nice.


    [SIZE="7"]NOT SURE IF SRS...[/SIZE]
    (4)

  6. #6
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by darkstarpoet1 View Post
    yeah, the wipe and raise hate reset exploit is nice
    gross. absolutely gross.



    but as far as the thread topic- i agree. combos are really fun (and add another element of challenge due to animation lock), work well. THM runs out of MP too fast, but as high as their burst is i wonder if they wouldn't be pretty overpowered if that isn't carefully balanced. BLM job seems as though it will have some better MP management skills, so perhaps in 1.21 manaburn may be viable. i'm really excited to test it.

    moogle fight is well-designed aside from the exploit. reminds me a bit of Faction Champions fight from WoW, which was really the only fun fight from TotC (incoming "amagad this game is becoming WoW" QQ). and i agree on all the points about the fight being different every time, and not as gimmicky. it's honestly really enjoyable.

    if only they could fix the exploit AND do something about farming the keystones. SO annoying, and a completely unnecessary step to repeat every time given the low drop rate of weapons and lol20lol kupo charms needed to pick your own weapon.
    (4)
    Last edited by fusional; 12-19-2011 at 05:47 AM.

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    the combo's are very nice when i played as dd, but the mage combo's are really bad. the dd starts a combo and can continue the combo throughout without any extra tp costs, but a thm for example casting the combo's will spend close to 1500mp because each spell gets charged. this leads to one burst combo then standing around and waiting for quite a while doing absolutely nothing.
    this even happens in a long elvequest.
    this cannot be counter argued. Mages should not be designed to just stand around in fights. wtf is SE thinking?
    "so then manage your MP better" Managing your MP currently entails standing around because, while in a party, your ONLY MP regen option is a 90 second recast buff.
    using your weaker spells doesnt do much damage and doesnt match their MP cost. and as stated above, combos are extremely expensive.
    ALL DPS classes should be able to keep relatively keep up with eachother in speed of service.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #8
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Endemerrin View Post
    Didn't really see any threads on this, and figure this deserves both recognition and encouragement. Everyone is so busy discussing clears, tactics, and loot, that it seems like the actual fight itself has taken a step to the side.

    Is it just me, or did Yoshi-P and the team do an amazing job with the Moogle fight? Ifrit was great, but there were a few factors that could make it annoying for certain players (slower internet connnections, computers, etc) and the fight itself was brought down to a science in a matter of days.

    Good King Moggle Mog on the other hand seems like a completely spontaneous fight. No one fight will ever be the same, and that really shows. It breaks up the monotony of standing in the same spots and moving to the same locations every single fight. Plus the fight doesn't have much as far as insta-kill abilities goes, yet still remains quite difficult. It's simply genuinely difficult (At least I think so), rather than gimmicky - like the Ifrit fight was.

    Wiping on Ifrit usually made me frustrated. Yet wiping on Moggle Mog didn't even phase me, as I was enjoying myself far to much to care.

    And to top it all off, the aesthetic and characters of the fight itself was done incredibly well. It felt incredibly engaging as the key in music changed when certain Moogles spawned, or when the tempo began to increase as the summoning ritual grew closer and closer. I couldn't even wipe the big dorky smirk off my face when they started singing. That was incredibly unexpected, and an awesome little detail. Incredibly memorable.

    I think this really set the bar, and I hope SE can either meet or exceed this fight as we get closer and closer to FFXIV 2.0.
    I can agree with this, I had to kite some moogles during my 2nd fight after they got aggro on me, up till then, I was launching my combos as fast as timers and hate would allow. the music is fun too, and the title "Good King Mog" you just knew that's blatant lies.
    (0)

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    66
    +1 for appreciating the effort in this fight. There was a lot of style in all aspects of it.
    (2)

  10. #10
    Player

    Join Date
    Oct 2011
    Posts
    117
    Once everyone starts using a formula and beating it constanly you will be all be pissed with the fight lol. Ifrit was great till everyone figured out it was easy.

    With that said, both fights are going in the right direction IMO.
    (1)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

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