Didn't really see any threads on this, and figure this deserves both recognition and encouragement. Everyone is so busy discussing clears, tactics, and loot, that it seems like the actual fight itself has taken a step to the side.
Is it just me, or did Yoshi-P and the team do an amazing job with the Moogle fight? Ifrit was great, but there were a few factors that could make it annoying for certain players (slower internet connnections, computers, etc) and the fight itself was brought down to a science in a matter of days.
Good King Moggle Mog on the other hand seems like a completely spontaneous fight. No one fight will ever be the same, and that really shows. It breaks up the monotony of standing in the same spots and moving to the same locations every single fight. Plus the fight doesn't have much as far as insta-kill abilities goes, yet still remains quite difficult. It's simply genuinely difficult (At least I think so), rather than gimmicky - like the Ifrit fight was.
Wiping on Ifrit usually made me frustrated. Yet wiping on Moggle Mog didn't even phase me, as I was enjoying myself far to much to care.
And to top it all off, the aesthetic and characters of the fight itself was done incredibly well. It felt incredibly engaging as the key in music changed when certain Moogles spawned, or when the tempo began to increase as the summoning ritual grew closer and closer. I couldn't even wipe the big dorky smirk off my face when they started singing. That was incredibly unexpected, and an awesome little detail. Incredibly memorable.
I think this really set the bar, and I hope SE can either meet or exceed this fight as we get closer and closer to FFXIV 2.0.