Quote Originally Posted by VorpalSpork View Post
Complexity isn't a stat. We shouldn't start trying to decide how much a job needs to be nerfed because you believe it is simpler than your job. The point of balancing is to make the jobs as close together as possible, with adjustments for group utility perhaps. Some silly epeen requirement that one job do less than another because of apparently less difficulty is just silly. Do you define the percent nerf based on button presses? People should play the style that they find fun, not be funneled into classes because they do more dps due to supposed complexity, much of which is subjective.
I agree with this 100%. The best thing one can do from a design perspective is make classes that cater to various skill/dexterity levels. Yes, making a class simpler to play than others runs the risk of inflating the ranks of said class (9-6-9 prot paladins in WoW come to mind), but it does provide something for everyone. I think we stand to gain more from that approach than to make every DPS class an experience where the player fights his/her class' mechanics instead of the boss.