
Amazingly well said.I totally disagree here. Complexity isn't a stat. We shouldn't start trying to decide how much a job needs to be nerfed because you believe it is simpler than your job. The point of balancing is to make the jobs as close together as possible, with adjustments for group utility perhaps. Some silly epeen requirement that one job do less than another because of apparently less difficulty is just silly. Do you define the percent nerf based on button presses? People should play the style that they find fun, not be funneled into classes because they do more dps due to supposed complexity, much of which is subjective.
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