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  1. #1
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Depth would be something like Verstone/fire: The next spell you cast of the opposing element deals 5% more damage. Even then that's not really much depth to add to it. Or something like, becoming unbalanced in mana reduces the damage of spells of the opposite element by 10%. There's really not a huge amount of depth that can be added to it without serious changes.
    (2)

  2. #2
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Depth would be something like Verstone/fire: The next spell you cast of the opposing element deals 5% more damage. Even then that's not really much depth to add to it. Or something like, becoming unbalanced in mana reduces the damage of spells of the opposite element by 10%. There's really not a huge amount of depth that can be added to it without serious changes.
    This is actually a pretty good idea in a vacuum. The only sad part is that RDM already naturally alternates between the two types of spells like this to keep the mana mostly even.
    Like you said, you'd need some bigger, more structural changes to add this complexity.
    (2)