Id like to see some more complexity added to this job too. At first with the announcement i thought it was going to be a job that had more melee interactions and rotations, and that sounded really fun with the RDM as a combination of black and white magic.

But as i am playing it now the dps chain mechanisms just feels half assed and i dont even need to essentially focus. The input of this job should equal to its output, but instead rdm is low ceiling & high output. Good job SE!