Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 74
  1. #1
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70

    Red Mages Needs a Bit More Complexity

    Verstone and Verfire would benefit from more depth. Maybe adding a DoT effect to Verfire, or a small AoE explosion to Verstone - overall same potency. Thus, Verstone is good against tough targets surrounded by weaker ones, and Verfire is good against strong single targets. It adds a small decision point to the class.

    Verflare and Verholy are underwhelming for capstone abilities. They are locked behind a melee combo that cannot always be used. They differ only as to which mana they will fill. Maybe add a small AoE to Verflare, or have it consume the duration of the Verfire DoT for added damage. For Verholy, have it pulse out a little heal.

    From a visual standpoint, Verholy and Verflare are not as interesting as Flare, which is a lower level ability. They look COOL, but don't have the same audio/visual impact.

    I like RDM, but I feel it could use more depth to allow players to push for interesting play.
    (4)

  2. #2
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Continued:

    Acceleration. An entire ability that takes a proc from 50% to 100% seems like a waste. Compared to Sharpcast which can take a proc chance from 3% to 100%.

    Add to Acceleration the benefit of allowing Verholy or Verflare to be used without first needing to perform the melee combo. Similar to True North in that it removes prerequisites from ability use, and adds a decision point to the ability. This would allow RDM to use their capstone ability in more situations.
    (1)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Verflare and Verholy are awesome.
    You do this 920 potency sword combo and get this free 550 finisher which is an explosion while you backflip away and go back to barraging them with spells while running around.
    That's like saying Foul or Akh Morn aren't awesome. Big explosions are awesome, that's why I play casters to begin with x)

    Also, don't take this wrong, but none of these changes really bring more complexity. Your whole rotation would be the same, you'd just accelerate a different spell (you'd accelerate Verholy/Verflare). In fact, that would make the job easier (and buff it), since now the tiny bit of mana gauge management you have (to make sure both are 80+ and slightly uneven) would be removed (you can just use accelerate to use a Verflare or Verholy). You really want to make RDM stronger and easier x)?
    (16)
    Last edited by Galvuu; 07-05-2017 at 02:41 AM. Reason: typo -.-

  4. #4
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Depth would be something like Verstone/fire: The next spell you cast of the opposing element deals 5% more damage. Even then that's not really much depth to add to it. Or something like, becoming unbalanced in mana reduces the damage of spells of the opposite element by 10%. There's really not a huge amount of depth that can be added to it without serious changes.
    (2)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    Depth would be something like Verstone/fire: The next spell you cast of the opposing element deals 5% more damage. Even then that's not really much depth to add to it. Or something like, becoming unbalanced in mana reduces the damage of spells of the opposite element by 10%. There's really not a huge amount of depth that can be added to it without serious changes.
    This is actually a pretty good idea in a vacuum. The only sad part is that RDM already naturally alternates between the two types of spells like this to keep the mana mostly even.
    Like you said, you'd need some bigger, more structural changes to add this complexity.
    (2)

  6. #6
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Actually what other classes need is a bit less complexity.
    (19)

  7. #7
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sylvina View Post
    Actually what other classes need is a bit less complexity.
    You should always have higher depth options for people that like that sorta stuff.
    I played a lot of SCH/SMN/BLM/BRD in 3.x because I liked their priority rotation, decision making aspects (and the fact BLM was so punishing and rewarded knowledge). I just like this sort of thing.
    It already irks me that the new BLM has less depth (less variations in the main rotation compared to 3.x).
    RDM staying a straightforward, simple job is fine for people that like that sorta stuff.
    Just don't take my fun away when there's simpler alternatives around xD
    (6)

  8. #8
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    No thanks. The beauty of RDM is how simple it is. I absolutely love how the class has no DoT maintenance whatsoever and no overly complex string of buffs to do optimal DPS. Just like you ask for another to not take away the complexity of decision making of other classes, do not instill your favor of complexity.
    (21)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Complexity doesnt equate better. (Depth is "options" not rotation. And it requires content to have depth too, not just mechanics to memorize. So this isnt an argument of Depth vs Convoluted playstyles/mechanics.)

    I do agree there should be some classes with more complexity and those with less, but considering this one of the the few, Id argue dont.

    Honestly never had fun with DPS before. DRG, BLM and SMN were boring in 3.x, and I semi enjoyed BLM in 2.x, but RDM is the 1st job Ive played that actually made me enjoy doing content just to do content.
    The only thing else I think RDM should have, is a DoT, and thats from someone who finds DoTs unfun. (I actually dont want the DoT, just saying the job should have it.)
    (6)
    CLAIRE PENDRAGON

  10. #10
    Player
    GospelVhae's Avatar
    Join Date
    Nov 2016
    Posts
    44
    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    How is that even complex at all? You would still spam the same skills to balance your mana. All you're asking for is buffs. Complexity would mean things added to RDM that doesn't make them a brain dead magic spam machine like mana deduction when using jolt if shatter is available, upgrading the same type of mana thrice in a row, etc

    I play both RDM and BLM, and switched to RDM because the mechanics are so punishing for Blacks. Reds manages those with ease and dish out good numbers even without effort. It's so braindead
    (2)

Page 1 of 8 1 2 3 ... LastLast