They could have added some kind of use for having imbalanced gauge.



They could have added some kind of use for having imbalanced gauge.


When I first saw the job trailer with the skills for this job I was SO worried that I wouldn't be able to understand their rotation and priority system and the balancing of mana. But man is it a simple job to play. Is that a bad thing? IDK. It still super fun, but I do agree that some complexity would be nice and maybe make it even funner. I'd like a way to add more sword attacks into the magic rotations, personally.


If people find it fun, It's ok.
The major complain I have is the high DPS output with minimum effort, As long you always dualcast Aero/thunder. You will beat a BLM in a raid fight. High, mobility, high utility and high dps.
Also they have a lot of same skills with different skins on it. I know the core mechanic is for YOU to balance white and black mana but idk....

I love these comments okay, let's do this.
High DPS: Only if you don't utilize 2/3rds of the utility regularly that we get criticized for (Vercure and Verraise). Otherwise you run low on mana (yes you can lucid dreaming i know, but emergencies aren't called emergencies because they happen precisely when you want them to) and can't cast as often, meaning your dps goes away, plus you lose dps when you aren't casting a damage spell since we don't have DoTs and Vercure is weak when not dualcasted.
High Utility: Sort of covered in the DPS paragraph, but still we have a decent buff that averages to a 6% damage boost for 20 seconds for a section of the raid, not the whole raid, again it's only absolutely fantastic if you're in a group that believes themselves at the cutting edge of progression and absolutely needs a SAM/NIN/RDM/BRD comp and nothing else ever.
High Mobility: We're very mobile, if dualcast procs at precisely the same time as every single mechanic, which is rare. Otherwise, you'd have to hold dualcast until the mechanic actually happens (lowers DPS).
All of the facets of RDM are a balancing act, it's something you shift into, if you want your amazing DPS, you'd better be ready not to Cure or Raise, if you want mobility you better be prepared to stagger your damage.

Would be interesting to have at least one DoT to maintain while going through the priority rotation. Maybe it could be tied to Verstone/fire procs.
Verpoison (terrible name) | Spell | 2s cast | 2.5s recast
Deals unaspected damage with a potency of 80
Additional Effect: Unaspected damage over time
Potency: 30
Duration: 27s
Verfire Ready Additional Effect: Increases Black Mana by 6
Verstone Ready Additional Effect: Increases White Mana by 6
Can only be executed while Verfire Ready or Verstone Ready is active
It requires a "Ver-spell Ready" proc to cast and grants mana for the proc consumed. If both procs are active, then it consumes both and grants mana for both.

Everyone's talking about Red Mage being OP and Easy, but I'm sure not seeing a ton of them in endgame content right now, so what's it matter?



Huh?
They're everywhere. RDM+BRD+NIN seems to be the dps core right now.
Last slot is usually MNK or SAM.
Sure, every now and then a truly dedicated SMN/MCH will take a RDM's spot, but they tend to both perform worse and be far less common.
(In fact, I see more 3xMelee+RDM than I see 3xMelee+BRD/MCH, so that's saying something)



Almost every single PF I've seen or been in has had a Red Mage that isn't me in it.
Just because there's like 10 Samurai for each Red Mage doesn't we aren't everywhere.

Really? I've seen the occasional RDM. But they're no more common than the flood of ASTs. Also, thank you for bring up Samurai, Samurai offers more DPS than any other job, is easily crushing RDM in terms of population, yet people seem to be fine.
Are you talking about random PF matches, where of course RDMs are going to be common because 1.) New Job, 2.) New DPS Job, and 3.) Staplemark Job, or Statics that are going with a 3-melee 1-RDM combo on purpose?
Basically the only reason I'm posting is because RDM is fine, BLM has always been a hardcaster, nothing new there, everyone knew what was coming. No idea what's going on with SMN. But if people really want RDM more complex and nerfed, making DPS far less friendly to newcomers, I'll go back to healing and laugh at all of you. ¯\_(ツ)_/¯



"People seem to be fine."
Have you just conveniently ignored the entire thread dedicated around SAM being too strong that's over 40 pages for this long?
Or the fact that one of the most heated debates in the easiest/hardest SB DPS thread is about Samurai?
Both Red Mage and Samurai are subject to criticism.
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