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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Don't touch our RDM it's perfect as is. When the level cap increases they can probably give us more complexity by giving us a AOE physical combo, and more abilities that influence our gauge so we can enter melee mode faster.

    What you fail to realize is that we do have our own complexity.
    1.) We enter melee mode and jump out of it around every 25-40 secs.
    2.) We have to be prepared to provide additional support for with vercure, raise, embolden.
    3.) We have to keep our eyes on procs and be able to adjust rapidly.
    (10)
    Last edited by Brightshadow; 07-05-2017 at 10:21 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Making red mage more complex would require reworking mana, and adding a couple options to spend individual mana for a gain while keeping the 'use both to do the nuke combo'
    (0)

  3. #3
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Its been so long since I thought about robotech... The memories haha
    (0)

  4. #4
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    honestly, not every Job has to have a 35-button opener that you have to study.

    some jobs just wanna go pewpewpew.

    the general playstyle of RDM is incredibly fun as is, imo. and fun, is more important to me, than complexity. but to each his own.
    (4)

  5. #5
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Nah. I like it how it is.
    (3)

  6. #6
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    the only "complexity" I might want to see is maybe, MAYBE how our spells interact with our melee combo, allowing us to do it more often, or for cheaper mana. or something. Actually making our sword more than an occasional lawn decoration

    I'm not really good with ideas though. and as RDM stands, doing anything positive to the melee combo is going to be a massive buff.


    But to get an idea out there... maybe something like Impact reducing the next weaponskill mana cost by 50%? I mean OBVIOUSLY not that exactly, but that kind of idea.


    Another thing for "complexity", having attuning to mana mean something other than lowering the speed of the other? like maybe have it play with potencies? having red mana (in balance) have some sort effect on Jolt?
    (1)

  7. #7
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by DestroidNGS View Post
    Verstone and Verfire would benefit from more depth. Maybe adding a DoT effect to Verfire, or a small AoE explosion to Verstone - overall same potency. Thus, Verstone is good against tough targets surrounded by weaker ones, and Verfire is good against strong single targets.
    Trust me when I say you really don't want that. Your damage would be defined by RNG at certain moments. Just call it a blessing that the 300 potency is on thunder and aero vs stone and fire. Nothing is worse than DPS being hindered by lack of procs.
    (1)

  8. #8
    Player
    NoxLumina's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    45
    Character
    Nox Lumina
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    No thanks. The beauty of RDM is how simple it is. I absolutely love how the class has no DoT maintenance whatsoever and no overly complex string of buffs to do optimal DPS. Just like you ask for another to not take away the complexity of decision making of other classes, do not instill your favor of complexity.
    I guess I should go RDM too! No effort required, no punishment like Aetherflow and the bosses can't laugh into my face as they currently do when I wanna get a full Fire rotation through.
    And sick damage on top of that!
    Why be BLM or SMN at all right now, El oh El.
    (3)

  9. #9
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NoxLumina View Post
    I guess I should go RDM too! No effort required, no punishment like Aetherflow and the bosses can't laugh into my face as they currently do when I wanna get a full Fire rotation through.
    And sick damage on top of that!
    Why be BLM or SMN at all right now, El oh El.
    Playground antics aside, it's a nice change to have something less complex. Most of the other DPS classes only got more complicated, then scaled slightly back for Stormblood (but that does not mean less punishing if you mess up- look at DRG and SMN). I guess there's a reason SAM and RDM were both made 'simple' in comparison.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #10
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by NoxLumina View Post
    I guess I should go RDM too! No effort required, no punishment like Aetherflow and the bosses can't laugh into my face as they currently do when I wanna get a full Fire rotation through.
    And sick damage on top of that!
    Why be BLM or SMN at all right now, El oh El.
    I think you will find your issues are far more with how ridiculously punishing SMN is to play right now than anything to do with RDMs in general.
    (2)

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