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  1. #21
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by DestroidNGS View Post
    That's cool man, different strokes and all. RDM is great fun.
    I wish we could do a bit more with melee somehow. Maybe a melee move like verholy/flare that is a cap move to a verwhite or verblack combo. It could be a rush with a big thrust at the end if at long range, or some type of jump away attack if in melee range. It would be a cool way to string the whole kit together. Use jolt, instant cast verwhite/black, melee cap move (finale?) To jump in do melee combo, jump out and pop verholy/flare. Some type of thing like that would be near I think.

    Or maybe the melee cap move allows for your enhanced melee combo to not use mana. Or your next non enhanced combo generates mana?

    Also, is your name a reference to the edm band destroid?
    (0)
    Last edited by Meta-Flare; 07-05-2017 at 11:21 AM.

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Making red mage more complex would require reworking mana, and adding a couple options to spend individual mana for a gain while keeping the 'use both to do the nuke combo'
    (0)

  3. #23
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Meta-Flare View Post
    Also, is your name a reference to the edm band destroid?
    Nah, it's a Robotech reference. Fitting for FFXIV, right?

    Quote Originally Posted by Brightshadow View Post
    What you fail to realize
    You're a great conversationalist. I don't find those items that complex, hence this post. I see that you disagree. That's fine.
    (1)

  4. #24
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Its been so long since I thought about robotech... The memories haha
    (0)

  5. #25
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    246
    Character
    Malthoran Madyson
    World
    Seraph
    Main Class
    Red Mage Lv 90
    honestly, not every Job has to have a 35-button opener that you have to study.

    some jobs just wanna go pewpewpew.

    the general playstyle of RDM is incredibly fun as is, imo. and fun, is more important to me, than complexity. but to each his own.
    (4)

  6. #26
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Nah. I like it how it is.
    (3)

  7. #27
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sylvina View Post
    Actually what other classes need is a bit less complexity.
    Rather, balance should also take complexity into account: really easy means less personal damage. When something not as complex can do a hell of a lot more then everyone will want that... but some of us like little nuances.
    (0)

  8. #28
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    the only "complexity" I might want to see is maybe, MAYBE how our spells interact with our melee combo, allowing us to do it more often, or for cheaper mana. or something. Actually making our sword more than an occasional lawn decoration

    I'm not really good with ideas though. and as RDM stands, doing anything positive to the melee combo is going to be a massive buff.


    But to get an idea out there... maybe something like Impact reducing the next weaponskill mana cost by 50%? I mean OBVIOUSLY not that exactly, but that kind of idea.


    Another thing for "complexity", having attuning to mana mean something other than lowering the speed of the other? like maybe have it play with potencies? having red mana (in balance) have some sort effect on Jolt?
    (1)

  9. #29
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Frowny View Post
    Rather, balance should also take complexity into account: really easy means less personal damage. When something not as complex can do a hell of a lot more then everyone will want that... but some of us like little nuances.
    Mhm, it's an issue you cannot really solve.

    If something else can achieve better results if you just "git gut", people will naturally want you to "git gut" instead of playing the easy thing. But if making use of class complexity isn't appropriately rewarding, it doesn't feel good to "git gut" at it either and there's little reason to play these classes. Doubly so when mechanics come into play and the already existing job complexity with intricate timings gets multiplied by invulnerability phases and the like - you'll just end up performing worse in spite of putting in more effort.

    No matter what, you end up stepping on people's toes. So it's just a matter of whether you want effort to be rewarded or not.
    (1)

  10. #30
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by DestroidNGS View Post
    Verstone and Verfire would benefit from more depth. Maybe adding a DoT effect to Verfire, or a small AoE explosion to Verstone - overall same potency. Thus, Verstone is good against tough targets surrounded by weaker ones, and Verfire is good against strong single targets.
    Trust me when I say you really don't want that. Your damage would be defined by RNG at certain moments. Just call it a blessing that the 300 potency is on thunder and aero vs stone and fire. Nothing is worse than DPS being hindered by lack of procs.
    (1)

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