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  1. #1
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by VorpalSpork View Post
    Snip
    On the same token, RDM has a damn good damage up buff and a res/cure if needed. When a class has their cake and can eat it too, it skews balance as people natively want easier if it is just as rewarding, if not more so, than complex.

    RDM falls into a weird spot of not as complex and has utility, but can easily pull absolutely insane numbers. Yet the team's stance (well, on paper) is that utility means less personal DPS.
    (0)

  2. #2
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I hope RDM stays exactly the way it is. We need LESS complexity amongst the DPS classes IMO. RDM is the first DPS class I actually enjoy playing that isnt trying to twist my fingers in knots with all the gymnastics or looking at everything except what i'm fighting trying to keep track of this buff, or that timer. Leave my RDM alone. I like it just the way it is. If you want complex dps there's plenty of other options.
    (12)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    How would attaching and AoE and a DoT make them more '' complex?
    It would only make them even more stronger and braindead... You're asking for a buff, not complexity.
    (2)

  4. #4
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Personally I wish RDM did have a bit more depth to it, I find it odd that Fletche and Contre Sixte have no interaction with the job's core mechanics for instance, but clearly lots of people love RDM the way it is. SAM has checked all the dps boxes for me so we do have options with the new kids on the block.
    (2)

  5. #5
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Well, maybe "complexity" was the wrong word, but I love the reactions.

    I like RDM a lot too, I just feel like adding some decision points would spice it up - oh, and all without adding potency, as I noted in the initial post. "Under the guise," lol, yeah man, lowkey asking for buffs, you got me.

    The different additions to the spells would allow you to choose which one best suits a given situation. Guess I didn't type it out that clearly, my bad. But I am sure there are better ways to accomplish that than what I posted.

    I'll stand by Acceleration being slight garbage. Adding to it would, at times, allow you to decide to use it to proc the "Ready" abilities as it does now to improve your mana balance, OR use it to allow for a quick ranged spike of DPS in situations where the melee combo isn't feasible. Super complex? Nope. Just an added decision.
    (0)

  6. #6
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I really don't want any more "decision points". I like the simplicity for a change. Just leave RDM as it is. It doesn't need to be changed.
    (8)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  7. #7
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    That's cool man, different strokes and all. RDM is great fun.
    (1)

  8. #8
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by DestroidNGS View Post
    That's cool man, different strokes and all. RDM is great fun.
    I wish we could do a bit more with melee somehow. Maybe a melee move like verholy/flare that is a cap move to a verwhite or verblack combo. It could be a rush with a big thrust at the end if at long range, or some type of jump away attack if in melee range. It would be a cool way to string the whole kit together. Use jolt, instant cast verwhite/black, melee cap move (finale?) To jump in do melee combo, jump out and pop verholy/flare. Some type of thing like that would be near I think.

    Or maybe the melee cap move allows for your enhanced melee combo to not use mana. Or your next non enhanced combo generates mana?

    Also, is your name a reference to the edm band destroid?
    (0)
    Last edited by Meta-Flare; 07-05-2017 at 11:21 AM.

  9. #9
    Player
    DestroidNGS's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Nyla Ry'lin
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Meta-Flare View Post
    Also, is your name a reference to the edm band destroid?
    Nah, it's a Robotech reference. Fitting for FFXIV, right?

    Quote Originally Posted by Brightshadow View Post
    What you fail to realize
    You're a great conversationalist. I don't find those items that complex, hence this post. I see that you disagree. That's fine.
    (1)

  10. #10
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Tbh I like it that RDM is a rather simple job. Not coz I don't like a challenge but just because it flows so well together and it seems quite versatile.
    (8)

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