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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Complexity doesnt equate better. (Depth is "options" not rotation. And it requires content to have depth too, not just mechanics to memorize. So this isnt an argument of Depth vs Convoluted playstyles/mechanics.)

    I do agree there should be some classes with more complexity and those with less, but considering this one of the the few, Id argue dont.

    Honestly never had fun with DPS before. DRG, BLM and SMN were boring in 3.x, and I semi enjoyed BLM in 2.x, but RDM is the 1st job Ive played that actually made me enjoy doing content just to do content.
    The only thing else I think RDM should have, is a DoT, and thats from someone who finds DoTs unfun. (I actually dont want the DoT, just saying the job should have it.)
    (6)
    CLAIRE PENDRAGON

  2. #2
    Player
    GospelVhae's Avatar
    Join Date
    Nov 2016
    Posts
    44
    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    How is that even complex at all? You would still spam the same skills to balance your mana. All you're asking for is buffs. Complexity would mean things added to RDM that doesn't make them a brain dead magic spam machine like mana deduction when using jolt if shatter is available, upgrading the same type of mana thrice in a row, etc

    I play both RDM and BLM, and switched to RDM because the mechanics are so punishing for Blacks. Reds manages those with ease and dish out good numbers even without effort. It's so braindead
    (2)

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Please no.

    As an older adult with health challenges I love the fact that there are less complex jobs in the game. Give me my red mage, white mage, and paladin. You can play with the more complex jobs all you want.
    (15)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Please no.

    As an older adult with health challenges I love the fact that there are less complex jobs in the game. Give me my red mage, white mage, and paladin. You can play with the more complex jobs all you want.
    He isn't asking for more complexity tho. He is asking for buffs under the guise of '' complexity ''.
    Adding an AoE effect and a DoT wouldn't add any complexity at all, quite the opposite. If anything it would REMOVE complexity and make the job even easier than it already is.

    And this '' Acceleration. An entire ability that takes a proc from 50% to 100% seems like a waste. Compared to Sharpcast which can take a proc chance from 3% to 100%.

    Add to Acceleration the benefit of allowing Verholy or Verflare to be used without first needing to perform the melee combo. Similar to True North in that it removes prerequisites from ability use, and adds a decision point to the ability. This would allow RDM to use their capstone ability in more situations. ''

    How is this more complexity?
    It's just a flat buff that doesn't actually add any complexity whatsoever.
    What RDM needs right now is most certainly NOT buffs.
    (1)
    Last edited by Kolsykol; 07-05-2017 at 07:51 AM.

  5. #5
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    Please no.

    As an older adult with health challenges I love the fact that there are less complex jobs in the game. Give me my red mage, white mage, and paladin. You can play with the more complex jobs all you want.
    Amen. As someone with nerve damage in my wrist from a car accident, I tend to prefer classes that don't play like a concert piano recital.

    If people want complex classes with hundreds of actions per minute then play one. There is no shortage of them. I just wish people would stop asking for nonsense changes for the classes that are a little more relaxed in their mechanics and rotations.
    (2)

  6. #6
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Amulrei View Post
    Amen. As someone with nerve damage in my wrist from a car accident, I tend to prefer classes that don't play like a concert piano recital.

    If people want complex classes with hundreds of actions per minute then play one. There is no shortage of them. I just wish people would stop asking for nonsense changes for the classes that are a little more relaxed in their mechanics and rotations.
    That is perfectly fine, but I feel the damage output should also reflect it.
    (1)

  7. #7
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    269
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    Quote Originally Posted by Frowny View Post
    That is perfectly fine, but I feel the damage output should also reflect it.
    that's fine with me, so long as it doesn't make my Job absolutely unwanted in all content.

    I'm here for the playstyle in this case, not necessarily the numbers.
    (1)

  8. #8
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Frowny View Post
    That is perfectly fine, but I feel the damage output should also reflect it.
    I totally disagree here. Complexity isn't a stat. We shouldn't start trying to decide how much a job needs to be nerfed because you believe it is simpler than your job. The point of balancing is to make the jobs as close together as possible, with adjustments for group utility perhaps. Some silly epeen requirement that one job do less than another because of apparently less difficulty is just silly. Do you define the percent nerf based on button presses? People should play the style that they find fun, not be funneled into classes because they do more dps due to supposed complexity, much of which is subjective.
    (11)

  9. #9
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VorpalSpork View Post
    I totally disagree here. Complexity isn't a stat. We shouldn't start trying to decide how much a job needs to be nerfed because you believe it is simpler than your job. The point of balancing is to make the jobs as close together as possible, with adjustments for group utility perhaps. Some silly epeen requirement that one job do less than another because of apparently less difficulty is just silly. Do you define the percent nerf based on button presses? People should play the style that they find fun, not be funneled into classes because they do more dps due to supposed complexity, much of which is subjective.
    Amazingly well said.
    (3)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by VorpalSpork View Post
    Complexity isn't a stat. We shouldn't start trying to decide how much a job needs to be nerfed because you believe it is simpler than your job. The point of balancing is to make the jobs as close together as possible, with adjustments for group utility perhaps. Some silly epeen requirement that one job do less than another because of apparently less difficulty is just silly. Do you define the percent nerf based on button presses? People should play the style that they find fun, not be funneled into classes because they do more dps due to supposed complexity, much of which is subjective.
    I agree with this 100%. The best thing one can do from a design perspective is make classes that cater to various skill/dexterity levels. Yes, making a class simpler to play than others runs the risk of inflating the ranks of said class (9-6-9 prot paladins in WoW come to mind), but it does provide something for everyone. I think we stand to gain more from that approach than to make every DPS class an experience where the player fights his/her class' mechanics instead of the boss.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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