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  1. #1
    Player
    Irimor's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Termon Slang
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    So upheaval is a good ability in Defiance, and Square is penalizing stance dancing so I offer the following 6 changes to increase dps in both stances and serve as QOL improvements while conforming to the structure that square is trying to create in 4.x tanking:
    Berserk: Also resets CD of Upheaval, penalty to stance change is removed while Berserk is active
    Upheaval: During Berserk becomes GCD ability with beast cost of 50
    Fel Cleave: Potency is 550 while berserk
    Infuriate: Usable outside Combat
    Onslaught: Increases potency of next Beast Gauge spender by 150 if spender is used in different stance
    Shake it off: Status Immune during Defiance

    The Idea is to incentivize staying in Defiance while MT making upheaval a replacement for fel cleave spam in Defiance, not punish tank swaps during berserk window, Allow WAR to start battles with 50 gauge. Onslaught helps ease the cost of switching stances. This also reinforces tank stance for MT similarly to how divine spirit works in shield oath for pal, while leaving option for stance dance.
    (2)

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Irimor View Post
    Infuriate: Usable outside Combat
    One of the greatest things they've achieved this expansion is negating the need for any job to require more than 10 seconds to prepare for a pull. Should stay the same, but should activate quicker when the party engages in combat.
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Irimor View Post
    Berserk: Also resets CD of Upheaval, penalty to stance change is removed while Berserk is active
    Upheaval: During Berserk becomes GCD ability with beast cost of 50

    ...The Idea is to incentivize staying in Defiance while MT making upheaval a replacement for fel cleave spam in Defiance
    Unless I'm doing something wrong, Upheaval is not that powerful (at lv65, Fel Cleave's hitting for about 6-7K, while Upheaval is hitting in the 2-3K territory). I don't think increase the cost to 50 gauge is justified. I'd suggest having Berserk double the cost to 40 gauge (100 gauge => pop Berserk => Upheaval x2 => Infuriate => 1-2 combo => Upheaval x2).
    Infuriate: Usable outside Combat
    You'd have to increase the cooldown to 120 or 180s if you want to go in this direction. Otherwise you'd have a group sitting around for 3 minutes so that their WAR starts the fight with 100 gauge AND have Infuriate available when the mob is pulled.
    Onslaught: Increases potency of next Beast Gauge spender by 150 if spender is used in different stance
    Not sure how I feel about this. On the one hand, you can plan to boost your next spender before/after a tank swap. On the other, I can see room for abuse.
    Shake it off: Status Immune during Defiance
    Agree.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Duelle View Post
    Upheaval is not that powerful (at lv65, Fel Cleave's hitting for about 6-7K, while Upheaval is hitting in the 2-3K territory).
    Upheaval is fine. The more max hp you have the more damage it does so tank stance and thrill buff it, play around with that and you will see some nice numbers.
    All in all I would say that this is the one skill that does not need to be changed.
    (0)