As a WAR main since patch 2.45, I hate the current stance penalty for switching on Warrior.
Outside of unlucky / poor management of Inner Release, why is it possible to end up with a gauge value that is not a multiple of 10, given that WAR can only generate and spend gauge in increments of 10 (again ignoring Inner Release)?
i.e. Build gauge to 30, switch stances, and you now have 15 gauge. You can't spend that 5 gauge on anything, so you're effectively losing 20 gauge from that swap. If you then switch once more, it drops to 8(!), which might as well be zero as far as our gauge spenders are concerned.
Regardless of what other changes they make to Warrior from 4.05 onward, this issue needs to be addressed ASAP.
It's clunky, it's not fun, and it goes against their Stormblood mantra of simplifying core job mechanics.
Unpopular Opinion Time
Having thought about it a bit, I think I would be okay with WAR's stance change being on the GCD(!) and costing a fixed amount of TP (100?) rather than the current cost of halving our gauge. This would allow us to Inner Beast from Deliverance two GCDs out without losing any gauge. This would be a predictable and fixed cost, as with PLD and DRK stance changing. You could still switch stances between pulls in dungeons without much cost, similar to PLD and DRK, while still impacting you mid-pull. This would force WARs to think about when and how to use Equilibrium (do I use it to make up for the stance swap TP loss, or take the TP hit to regain health?). Finally, it would continue to dissuade WARs from repeatedly stance dancing.
While this would make stance dancing on WAR a bit clunky, I personally feel that the current iteration of the stance swapping penalty is even worse.
However, given that Shield Oath and Grit each give PLD and DRK an immediate defensive benefit unlike Defiance where the extra max HP granted needs to be healed to become relevant for mitigation, I would also be happy leaving WAR stance switching off the GCD, but incurring a larger TP penalty (150 TP per swap?).


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