Posted this in the other thread but deleted it to post it here since it seems more appropriate.

I don't think WAR's stances should go back to being free, they should cost *something*. Yes there were penalties but there has never been any substitute for the badassery of switching stances off the GCD, and while it wasn't instant mitigation to hop into Defiance, WAR's CDs are so numerous and short in recast that it was hard not to have something ready unless you were playing poorly.

Here's what buffs I would give to WAR:

1. Make Unchained, Inner Release, Onslaught, and Upheaval cost 15 gauge instead of 20.
2. Unchained additional effect: Increases Path gauge bonus from 20 to 30.
3. Make Defiance and Deliverance cost a flat 30 gauge and have Defiance additionally heal you for 20% of your maximum HP.
4. Buff Berserk back up to 50% attack power and increase its recast time back to 90s. Still no pacification.
5. Get rid of the Infuriate recast mechanic. In its place, lower Inner Release/Unchained's recasts to 90s to line up with Berserk.
6. Increase Shake It Off's recast to 180s and have it completely block ALL detrimental statuses, similar to Hallowed Ground but without the invincibility. 10s duration.
7. Swap the levels at which you learn Storm's Eye and Storm's Path so WARs don't have to wait until lvl 50 (!) to get the old Maim buff.