Results -9 to 0 of 88

Threaded View

  1. #6
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    This post will have more then a few similarity to a post above, however I do feel it makes sense for more people to post opinions even if they are similar to someone else as a way to show SE that more then one person may find some aspects of the job troubling.
    - Remove stance dance penalty, we do not gain our "mitigation" by simply changing to tank stance and we have a lot of skills that depend on this resource. Unlike what SE said they wanted, this penalty makes the job more complicated not less complicated to play.
    - Remove Shake if off and give us something else. This skill should never have made it past being mentioned once in a meeting. Bad on the paper, useless in the game. The only thing I want to know about this skill is why SE thought it was good enough to make it into the game as a lvl68 skill.
    - Onslaught need to either cost 0 beast gauge or have a potency of at least 200. The current cost VS gain make the skill one I personally never use, I mean why use that skill when we can pop sprint?
    - Inner release and unchained should not share a reset timer. Both skill have a recast of 2min making this a way to punishing recast sharing. Now I might be wrong but I think WAR is the only job who has a lvl70 skill that makes an existing and prior to this great skill useless simply by them sharing a recast time.
    - Have BB give 20 beast gauge.
    - Increase the total combo potency of path to a point where it equals the potency of BB, perhaps even have it sit at 10-20 more then BB.
    - To ease tp consumption for low level WAR during dungeons give us a skill that halve the tp cost of overpower for 10sec with a 60sec recast.
    (4)
    Last edited by Soraki-Muppe; 07-05-2017 at 12:24 AM.