So it turns out (as expected) that normal omega is piss poor easy. Now if I want more challenge I have to jump straight into a static progression group that grinds the same battle over and over again. There needs to be something in between, the extreme primals just ain't enough. Story mode, extreme/hard mode and savage would be far more better implementation. I would consider myself a mid core player (enjoys a challenge, always does ex primals but doesn't have the time/energy to join a static group that does the most challenging content) and I really would want more content that has it difficulty somewhere where sephirot ex was when it came out, it did not require mad grinding and optimization, but at the same time everyone needed to play their class well and the mechanics needed training. It was puggable but usually required many many tries. I cannot be alone with this seeing how many people enjoy ex primals but how few do savage raids. They should learn from WoW, there is a reason why so many difficulty levels exist in that game.