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  1. #41
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Exterium View Post
    Yeah, those 3 players used to have a lot of fun back then.
    Again with this... This isn't even making any senses since garo took place before 4.0, it was a bit more than a bunch of hardcore.

    Lots of people keep ignoring the fact that GC restrictions/matchmaking has done more harm to pvp than anything else. If playerbase wasn't as big as pve (from the most hardcores to the casual player) it would have been enough to keep pvp alive if it wasn't with this dumb matchmaking, even if it meant more 24m than 72. Put GC restriction right now or during garo event, be sure queues will die in less than one day.
    (5)
    Last edited by Shut; 07-08-2017 at 07:40 AM.

  2. #42
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayerinn View Post
    This is not a PvP game...not even remotely close. PvP is a laughable sideshow that should have never been implemented just like every other MMO that shoehorns it in for those few players who can't seem to actually go play a game that is PvP only. Just look at what they had to do with it...they had to make a separate "FF14 Legends" side game to complement the actual game (which is a heavy story driven PvE game.) The only way to fix the AFK issue is to either A) REMOVE XP from PvP altogether or B) Implement a "minimum participation" requirement. Having tiered XP amounts is just going to piss people off and significantly decrease participation. At least they have not touched tomes @ 70...yet. But they wouldn't do that unless they want to completely kill non-rated PvP off...
    If you feel that way. Fantastic. Don't queue into PvP and allow those of us who like it to have fun with it. Removing EXP entirely will do far more to decrease participation than a tiered system. Anyone who only values EXP was never long for PvP to begin with and I couldn't care less if they're "pissed off." Funny enough, PvP queues were highly active ever since the GC restrictions were removed. Ranked Feast died since SE refuses to implement a depreciation system, but unranked and Frontlines popped with 5-10 minutes all the way up to the day the servers went down. So this doom and gloom scenario doesn't exist. Furthermore, if we're going to determine game modes based on their supposed percentage. I guess Savage needs to be removed since not even half the playerbase can come anywhere close to clearing it.
    (10)

  3. #43
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nixxe View Post
    There's nothing broken about the rewards structure.
    If you don't think that getting exp worth of 8 to 9 side quest while potentially doing absolutely nothing was not broken then i don't know what is, also exp now work as a carrot like it was supposed to work since beginning, before this fix there was absolutely 0 motivation to care about winning but now there is.
    (1)

  4. #44
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Synestra View Post
    If you don't think that getting exp worth of 8 to 9 side quest while potentially doing absolutely nothing was not broken then i don't know what is, also exp now work as a carrot like it was supposed to work since beginning, before this fix there was absolutely 0 motivation to care about winning but now there is.
    It's the same scaling PotD had for about the same amount of time per match. Side quests give terrible XP and are an extremely inefficient way of leveling. That's not new. They were only ever "good" because there was no source of decent XP with instant DPS queues.

    And winning is its own reward, along with an increased number of Wolf Marks. People who didn't care about winning before still aren't going to care since they can just hit a button every minute or so and still get credit while they focus their attention on other things than the game. They also could have simply buffed the XP the winner got, rather than nerfing the XP the losers get. As I've said many times now, whether you win or lose is always going to have more to do with who was placed on your team than it does with you. This disconnect between reward and personal contribution is extremely discouraging. If anything, it's an incentive to stop caring because "Oh, what does it matter? Even if I try really hard, my team will still do stupid things and lose." Just look at the turnaround I experienced when I switched whose team I was on. That's the proof right there that the outcome is a result of anything but one's personal contribution. Why should I have to leave the GC I actually like just to get decent XP? If the goal is to motivate people to win and to try, then why should I be punished for being grouped with the wrong people, something only the game controls, even though I already try to win? Until there's a direct link between personal effort and personal reward, don't expect this to have any real impact.
    (3)

  5. #45
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Your complaint can be applied to any aspect of the game and not only that, but to any game that has competitive PVP where the winner always receives much more than the loser. In Wow the winners receive more experience than the losers when you are doing low level BG and never in my life have I seen any complaints.
    (2)

  6. #46
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    There's a lot of differing opinions so let me again reassert where i'm coming from.

    I don't have a problem with higher rewards for winner than losers.

    I do have a problem with the elitism ideal that PvP is something purely for PvP players. PvP does not exist in isolation in this game. If it was meant to be considered completely separate, it would have a separate client. Therefore, giving compensation away from PvE for their time in PvP is smart practice.

    The speed of Feast Matches and differences between winning and losing evens out and nets positive if you play well, and long matches are rewarded better. In the end I'm okay with the Feast Changes.

    I do think a net nerf to Exp in front-lines was uncalled for. The baseline of ~700k exp would have been fine for second and third place. The team that put through the extra reward should have been given MORE exp, not just the baseline and punishing other players.

    None of the above fixes or remotely addresses the Bot issue - which the solution to this should be faster kick/report system within PvP globally. There's no point punishing legitimate players for the actions of a few abusing the system - they should act directly upon those abusing the system.


    I do believe there should be better intensives for those who play seriously, or even giving Frontlines a ranked mode for people to play it more seriously that's devoid of Exp Rewards. However keeping a baseline area for players to whet their appetite for PvP out of curiosity, or to use it as a utility to broaden the scope of available leveling methods should exist, in my opinion. The benefits to the wider community outweighs the downsides. That does not mean nothing should be done - there's plenty of work to improve things. However, I believe the course of action should lead more toward the productive rather than the reductive. (More features, more types, more rewards for those being serious.)

    Hopefully this clears up my viewpoint for people.
    (3)

  7. #47
    Player
    Sin_Nombre's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Sin Nombre
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Honestly? The PvP XP changes are bullshit. They should have left the XP the same for losing and buffed it for winning. Furthermore, they should have differentiated between 2nd and 3rd place. With the system as it is now, as soon as you're behind you may as well just feed whoever's in first and end it quickly so that you can requeue. It's probably faster to just fate grind now than it is to PvP - unless you can guarantee a win every single time.
    (5)

  8. #48
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    They add exp on pvp and suddenly we see new faces lol

    Tbh exp in pvp lol like idk really?
    There are more important matters like CC, jobs balancing and chat. Healers beong CCed 50% of the match, dps that attack random target, 10 stack melee, tank that stays 100% healer doing exactly nothing and no one bats an eye, they reduce exp in pvp and everyone lose their mind.
    (3)

  9. #49
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sin_Nombre View Post
    Honestly? The PvP XP changes are bullshit. They should have left the XP the same for losing and buffed it for winning. Furthermore, they should have differentiated between 2nd and 3rd place. With the system as it is now, as soon as you're behind you may as well just feed whoever's in first and end it quickly so that you can requeue. It's probably faster to just fate grind now than it is to PvP - unless you can guarantee a win every single time.
    Pretty much this in my mind, though I still try my hardest to win even if I know our team is losing. Yet there in lies the problem. One person /cannot/ change the tide of a Secure or Shatter match. It simply isn't possible unless they're the god emperor of all and hit every one of their targets flawlessly with equally flawless back up to support them. Even then if your team runs around with their heads cut off, chasing one team into their base only to get flanked by the last team and summarily killed, go off and attack one team in the middle while another gets nearly perfect time on all the capture points, or just acts monumentally stupid then what can one person honestly do? Try to shout advice in chat? We all know how that goes. I legitimately watched a group of six players today goof off back at my team's base for well over four minutes at the end of the match only for them to bitch about the team not being up to snuff. Why should one person be punished for the actions of others?

    Yet even then, not matter what you do people are going to be absolutely awful and lazy. Nerf it to the ground and botters will still use it, increase it and people will still dick around at base, get rid of it entirely and you can say BYE BYE to those new swift queues we've only seen a tremendous increase of since the Garo event. There's no fancy fix all for this situation.
    (2)

  10. #50
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    That people continue to believe that the only problem of the PVP were the bots proves not to know what the PVP was like before.
    (2)

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